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Community Rating: 3.449 / 5  (118 votes)
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BRG for a 3/4 that gives all creatures you control Haste is just too insane. If you want it at 3 CMC, the power/toughness would both have to take a hit down to 2/3, and at that range, it's boltable and can't stay on the board to use its effect. Face it, this is really the only viable way this card could have been printed.
Posted By: Teecee (10/30/2009 10:07:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If only that annoying Black wasn't in the cost and that 1 were a 2...
Posted By: Blackworm_Bloodworm (11/8/2010 8:14:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Jund "sertainly" doesn't suck, and this card would have been too overpowered for three mana. Color could have been red/green though in my opinion.
Posted By: AcousticAlchemy (8/26/2009 10:50:18 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ok, I can't believe everyones giving this card bad stats. Lets take a quick look at it, unlike fires of yavimaya you get a creature out of it who can also attack the turn it comes into play with haste. His being black colored means no doom blade or terror, and his 4 toughness means no single lightning bolt or lightning helix will remove it. Even better, one of its colors is in green, the mana accel color. You can easily drop this card on turn 3 with green acceleration. We also have the new vines of the vastwood to protect it and make it bigger, and in red green colossal might on a 3/4 haste is a 7/6 trampler, use both and its a 11/10 shroud and trample until end of turn when you bring it into play or the turn after. Plus for pure flavor.. its a huge cyclops with a cool flavor text, "death comes in the blink of an eye," the timmy in me loves it.
Posted By: Donovan_Fabian (10/22/2009 1:29:06 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A. you can not be more wrong about jund sucking, it is BRG, big creatures going at an opponent's board that is being tourched and black removals.

B. haste is much more useful in late game, a number of early game creatures have haste anyway, but late game, like enourmous baloth or mycloth, power houses, are awesome, just think of how powerful the hellkite overlord is
Posted By: Dingo777 (10/10/2009 6:54:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


i think this will be an important part of devour decks, minimizing the risk of having your devour creature oblivion ring'd pacifism'd before it even gets an attack in.
Posted By: Cenelder (4/30/2009 8:52:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


he's not very good even though he one of my favourite cards.

The thing about 5+ creatures is that usually they will have a big effect once they hit the board ( i type this as baneslayer angel and broodmate r big in standard but heh, they create big board advantages).

Really this type of effect needs to be on a cheaper card, fires of yavimaya is prolly the best card for this type of effect although i am a VERY big fan of mass hysteria.

i dont like how his toughness is more than his power his casting cost is very narrow and hes just hard to build around.

Posted By: bigrig69 (9/23/2009 4:52:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


i've waited for a creature with that effect, but i rather imagined one for the early game with a cmc of 1 or 2, not a three-colored four-drop...
Posted By: Mode (5/8/2009 6:28:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Truly devastating in jund, use your mycoloth the turn it comes out, then next turn launch a huge devouring rampage with no chance for you opponent to prepare for it. Loves this card.
Posted By: Behalter (1/10/2010 6:45:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's a bit too expensive and uses 3 colours, which limits the number of combos that this guy can do.
Posted By: Studoku (5/22/2009 6:22:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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