The sure way to make your friends stop playing magic cards, when you play progenitus for G.
Posted By:
Sironos
(5/10/2010 12:22:05 PM)
The rebecca guay art is icing on the cake. She does wonders especically with elvish or faery themed cards.
Posted By:
immelmann
(3/31/2011 8:34:21 PM)
totally just played emrakul for {G}. good day was good
Posted By:
Averyck
(3/5/2012 8:28:22 PM)
I've always wanted to play Phage the Untouchable in green decks!
...oops.
Posted By:
LordRandomness
(12/18/2011 10:40:24 PM)
this + eldrazi = rage quit of the millenium
Posted By:
plague_stinger
(7/23/2012 10:27:34 AM)
I actually agree with WrathofShane for once. I think he's right. This card doesn't have any inbuilt protection. It's a good card, deserves to be rated highly, but shouldn't be considered broken because quite simply it can be destroyed easier.
Posted By:
Blackhawk9000
(2/8/2013 7:23:11 AM)
Wrathing the board after they drop a "free" fatty and then hardcast a 4 or 5 drop is kinda funny. I've no problem with this card other than the fact it is strictly casual only, but gets a bad rap in casual.
Posted By:
blurrymadness
(7/31/2013 12:51:16 AM)
Turn 3 Progenitus from a mono green deck. Too straightforward for any Johnny, too unrewarding for any Timmy, this card is pure Spike-- which is what your opponent will feel like you did to the game. The fact that you can 100% ignore any opponent who doesn't have removal by turn three makes it very dull. People build a deck that either turn 3 Progenitus's, or scoops on turn 4. Solitaire much?
Granted, you're generally going to want removal in almost any sort of deck, but the fact that this setup wins or loses independent of anything you do is a pretty gimpy way of playing.
Posted By:
Zaneshift
(9/22/2013 9:10:27 PM)
Very useful if you can keep it alive. Get this and a high-cost heavy damage dealer with trample early in the game (hello, Darksteel Colossus), and you can end the game in 2-3 turns.
Posted By:
SachielOne
(10/5/2009 7:41:14 AM)
With Thousand-Year Elixir in play you can activate its ability on the turn it comes out. And if you have an extra ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol)
you can use it again to get a second creature.
Posted By:
Zarcron
(8/30/2009 4:23:17 PM)