Drop Levitation first and watch your opponent cringe. Then again you have better things to do in Blue on turns 4 and 5.
Posted By:
Pramxnim
(4/16/2010 12:45:35 AM)
aaaaaaahh.. Luminarch deck, praise the almighty Eldrazi!
Posted By:
Htoth3izzO
(4/22/2010 8:06:01 PM)
Do not underestimate this card. It gives all nonflying creatures -2/-0. Which is almost like prevent 2 damage dealt by any creature your opponent controls. It's quite hilarious, if you can get multiple copies into play.
Posted By:
Cheza
(5/3/2010 6:47:13 AM)
Think of it like a double edged version of Cumber Stone with an extra goody attached to it. It can stop lots of those pesky 1/1 tokens from swarming you.
Posted By:
Johnald
(5/4/2010 5:21:08 PM)
Sorry, Splinter Twin.
Posted By:
Gaffy00
(8/12/2011 3:45:44 PM)
1/1 token armies whine
Posted By:
bluereef
(1/23/2011 8:39:15 AM)
@Cerealboxofdoom
Yes, it's all about time stamps. You swing with a creature. Gravity Well causes it to lose flying. You then give it flying. Since the creature has already gone through the "ok, I'm attacking" phase, gravity well does not re-apply to that creature. Far as I know, the only card that can 'permanently' make a creature lose flying is Gravity Sphere, since it's a constant effect.
Posted By:
endersblade
(6/22/2011 3:00:37 PM)
i like to play this with Gravity Well.
Posted By:
hello4am
(12/2/2011 3:17:41 PM)
I got tired of losing with this in a mostly-flyers control deck, and made a totally flying Spirit aggro deck. It promptly crushed several of my best decks.
Overall, this is really good (at least in casual). I was so proud when Jonathan Sukenik a.k.a. Watchwolf used this in a Standard tourney and this broke the $1.00 mark!
Posted By:
Superllama12
(3/4/2012 4:54:13 PM)
Dude looks like a metroid...on steroids.
Posted By:
esperlord987
(4/27/2010 7:48:21 PM)