Elephants!!!
Posted By:
AngelxLegna
(4/16/2010 9:18:47 AM)
One time this guy had an umbra and got in 15 elephants on me. When my opponent played Overrun, all I did was yell "Stampede!!"
Posted By:
divine_exodus
(9/30/2010 1:59:08 PM)
I guarantee that if this had been an Elf, it would have only cost G to summon.
Posted By:
reapersaurus
(5/16/2011 2:45:27 PM)
at pre-release I let my oppenent lvl this up all the way. Then I played Domestication...
Posted By:
Asic
(5/2/2010 12:01:26 AM)
Incredible card, came 2nd in a FNM constructed with a playset, in the final round, he O-Rings the Fauna Shaman. I drop this, he doesn't have a spot removal and is tapped out. I untap pay 4, for the rest of the game I had unlimited 3/3's. GG
Sure it dies to removal, but every card dies to something. The effect that this card brings means if they don't remove it, they have lost the game.
Posted By:
Cute-Hydra
(9/16/2010 7:34:56 AM)
combos with garruk's packleader
Posted By:
lorendorky
(7/12/2010 11:36:46 AM)
Great in limited. Not only does it produce tokens at a relatively cheap cost, but they're pretty significantly sized tokens.
Posted By:
JaxsonBateman
(8/24/2010 7:52:46 AM)
Goes great in my Elephant tribal deck
Posted By:
MrBarrelRoll
(3/4/2011 8:33:15 AM)
this card would go great with Overrun
Posted By:
Demoncollecter
(12/14/2010 9:26:06 AM)
Now see, you all thought those elephant Tokens were only good for a few green spells... HAH!
Yes, yes, the body is weak... but who cares? Green has a plethora of simple spells that keep people alive, especially now that the Umbra's are out with Rise of the Eldrazi. Old-school solutions like Regeneration also can keep her alive long enough to do her thing.
Crank out those 3/3 tokens and kick ass! Drop an Instill Energy and make 4 elephants per turn!
4/5
Oh, BTW, fun old-school combo. This + Intruder Alarm = 5 billion elephants.
Posted By:
Gaussgoat
(5/7/2010 11:36:02 AM)