This does not seem like a good card. If your opponent plays any creature that isn't the same color as yours, yes even just one, you have an enchantment that does nothing. If you are playing against an opponent running creatures that all share one color, then chances are they are also playing a creature-heavy aggro deck except they will run non stupid cards that only affect their creatures, like glorious anthem or honor of the pure or marshal's anthem.
Although, it would be funny in multiplayer when everyone groups up on whoever is off color.
Posted By:
allmighty_abacus
(9/13/2010 1:01:27 PM)
Except, mrredhatter, it says "as long as the ALL share a color". Doesn't that imply that, in order to get the +2/+2 boost, ALL creatures IN PLAY must share a color? Plus, if they meant that all creatures get +2/+2 for each color they share, then it should be worded as such. As it is written now, Common Cause is really sub-par, unless in a mono-color deck. I might be wrong on all this, but it seems to me that you're mis-interpreting the rules text of the card.
EDIT And now that the Oracle is back, if ONE creature on ANY SIDE of the board is a different color from the rest...the effect is lost. Thus, it really is a sub-par card. Celestial Dawn, Painter's Servant, and any card that changes creature color on a global scale will work with this card, but even then, your opponents get the bonus as well.
Kind of a lame card, in my opinion.
Posted By:
Lateralis0ne
(12/15/2009 9:03:22 PM)
Painter's Servant. Pick purple or something.
Posted By:
Hevaen
(12/15/2010 10:49:59 PM)
The only point I see in this card is in a two-colored deck with tons of creature removal, where you keep your opponents table clean of creatures.
Posted By:
majinara
(2/16/2009 7:28:31 AM)
It only works well in a deck that can control the table with creature removal!
Posted By:
anzak
(12/6/2010 7:19:38 AM)
This card is suck! Unless you also have a celestial dawn in play... hmm.
Posted By:
Archangelion
(8/2/2009 1:21:23 PM)
Mrredhatter is wrong; this card doesn't do anything nearly that cool.
Hmmm... Hour of Reckoning, perhaps? Or maybe Martial Coup? Leave Common Cause on the field for a few turns, build up an a few tokens, then wipe the board and swing through with your army of 3/3s?
Otherwise, Thran Forge or Neurok Transmuter would both stop opponents creatures from counting towards your +2/+2 bonus. It's not a good combo, but it would make your opponent go lol.
Posted By:
ScissorsLizard
(4/22/2010 10:58:01 PM)
Mrredhatter is often wrong.
Posted By:
Belz_
(6/24/2010 8:09:00 AM)
Only good if you have more or better creatures than your opponent while they're playing the same (single) color as you, or else they have no creatures at all (whether by their choice or your removal).
Yah, pretty narrow.
Posted By:
TPmanW
(4/18/2011 9:10:42 PM)
the sad thing about this card is, the stupid word 'all' and how it used to be applied.
first, you can see that the first word on the card as it SHOULD be read is really a hidden 'all'- so it's 'all non-artifact creatures blah blah blah'
second, that immediately shows that whatever you are supposed to do with this card, you need to make sure you load up on one-sided Wrath effects, since I have never seen a deck that that ran only artifact creatures in the creature section-- even Affinity had the Disciple of the Vault, and looking back to ancient Magic days, if they WERE running a creatureless deck or a deck whose creatures were only artifacts, you'd be looking at super-uber shit like Mishra's Workshop and the like. Could you hope they are running Darksteel/Blightsteel + Tinker Combo?....why would you WANT them to?
the stuff against which this works is 10x better than this itself, even if Mr. Red Hatter is right about Fusion Elementals, because trying to power those guys out off o... (see all)
Posted By:
DarthParallax
(4/19/2011 1:40:07 PM)