Archive Trap + Path to Exile - Very good combination.
Posted By:
Borisyuk
(12/27/2009 10:50:21 AM)
Best mill card ever!! I want to make a UB mill deck for standard now.
Posted By:
oraymw
(9/28/2009 10:12:53 PM)
I... love... this... card! I get so tired of people scouring their decks in casual games. SO happy that there is a card which punishes the hell out of them for it, hahaha.
5/5 I'd give it a 6 if I could.
Posted By:
Gaussgoat
(1/11/2010 12:20:01 PM)
noooo Path to Exile is not in standard anymore...NOOOOOO!!!
Posted By:
Kaldra27
(10/13/2010 5:14:53 PM)
Mill deck: If you know your opponent's deck then milling tells you what they may have so you can shape your hand accordingly
It's like water! very blue :)
Posted By:
iSlapTrees
(5/13/2011 6:58:00 PM)
*First turn, opponent plays Verdant Catacombs fetching a Swamp*
You: Archive Trap!!! :D
Opponent: "...uh, I'm playing a Dredge deck..."
You: 0_0
Opponent: *flipping 17 cards over* ... "Thanks for basically giving me four Time Walks."
You: ._.
...In any other situation, though, Archive Trap is a blast to play.
Posted By:
Salient
(1/29/2012 12:17:22 AM)
The synergy with Trapmaker's Snare and Twincast is palpable.
Posted By:
lorendorky
(6/28/2011 1:47:35 PM)
This is pretty good against Birthing Pod decks and other ramp decks. >:D
Posted By:
lethalex
(9/8/2011 11:56:52 PM)
"Anyone concerned with getting the reduced cost activated should look at the rulings. Try Aven Mindcensor and Maralen of the Mornsong! I search for Archive Trap, mill you 13. Repeat three times. You lose!!"
No, *you* lose. You can't lose from being milled with Maralen on the Battlefield.
Underrated even at 4.4. This card is vicious whether your opponent knows that you have them in your deck or not.
An opponent that doesn't know you're playing with this card will probably spring the trap... perhaps as early as your turn 0 or his turn 1 with a fetch land with almost no chance to counter it (since you'll likely to play Archive Trap once he's tapped out). Just one Archive Trap in your opening hand gives you a chance to be at 1/3 your win con. Two of them in your opening hand gives you a chance to be at 1/2 your win con... this before you even put a single land down if your opponent starts first.
At worse, your opponent knows you're playing with this card and will try to avoid any tuto... (see all)
Posted By:
Kragash
(12/17/2011 5:09:42 AM)
Super fun combined with Ghost Quarter
Posted By:
Zom-B
(5/5/2012 1:02:32 PM)