Lets say Player A uses Surgical Extraction or Extirpate, forces a search, Archive goes off. Play A can play afterwards Archive Trap with 0 mana cost?
Posted By:
Ikari13
(7/18/2013 12:14:39 AM)
one of a very small set of one of mill cards that isn't *completely* terrible. Imagine the same card,except it does ~5 damage to player, and it says that creatures you control can't damage players/damage already dealt by creatures you control is undone.
When scaled down to tome scour, you see why it's unplayable, but this and glimpse are ok, at least.
Cuz it's UB burn instead of R, so more tools to help.
Posted By:
CogMonocle
(8/26/2013 8:46:12 PM)
Hmm... 13 cards?
Opponent: "I'll go first. Terramorphic Expanse, fetching a forest. Go"
You: "In response, Archive Trap, Archive Trap, Archive Trap and Archive Trap."
Opponent: "So... I started with 53 cards in my library, and now you mill me for 52? I've only got one card left to draw?"
You: "No, that last card was the forest you searched for..."
Posted By:
Rundtosset
(9/17/2013 2:29:59 PM)
...Is'nt traumatize a much better card? For the same casting cost, "target player puts half of his or her library into his or graveyard." You play traumatize on your fifth turn means your opponent will be putting at least 23 cards into his graveyard!!! So they have 24 cards left, so if you could play an archive trap then twincast, they're done.
Posted By:
RAT666
(10/7/2013 2:36:40 AM)
Perfect for that "I'm wasting an Enlightened Tudor on an Elixir of Immortality because you've almost milled me to death" counterplay.
It's dirty, even in EDH.
Posted By:
LaserfaceJones
(12/8/2013 2:50:16 AM)
@RAT666
only in EDH is traumatize a better card, and even then not necessarily always.
Why?
If you are using a mill deck and play traumatize on turn 5 and still mill 23 cards, then what have you been doing on turns 1-4? Just gathering defense and lands for the traumatize that you will never be able to use as your finisher? And are you just going to tap out on turn 5?
Archive trap requires none of this, it will always mill 13, it can be your finisher, and 80% of the times it will cost nothing. Plus, it may go unnoticed, and as is specified in the rulings, it doesn't require you to mill the player that actually searched his library, you can mill someone else
And after they plaied their tutor and you plaied the trap, just cast a brain freeze to mill at least 9 more and finish them off
Posted By:
Kariuko
(12/16/2013 5:42:30 AM)
If you find some way to reveal this (Disciple of Deceit?), it will upgrade your Ghost Quarter into a psuedo Strip Mine
Posted By:
RazorYeti
(4/30/2014 6:02:52 PM)
I saw somebody in a tournament whip 3 of these at his opponent when the opponent used a fetch land turn 1. It was amazing. How do you like starting the game with 14 cards in your library.
PUNISH EXPENSIVE FETCHES.
Posted By:
Mr.Freshness-Timmy
(5/3/2014 4:46:17 PM)