Oh my good gods, WTF!!! How can you doubt in the power of this card? Just play it for a measly 2 mana, and it will put so much stress on your opponent like no other 2 drop. You don't really have do do anything to get it activated, just sit behind your wall of omen and whatever. This is completely insane, it doesn't require anything of you to activate, it requires something of your opponent to keep it from activating automatically Oo. When it activates, you will basically win the game shortly, unless the opponent has a VERY strong or eceptional setup. Use this in a U/W control deck, counter everything the opponent does and suddenly you can pump out sooooo many flying 4/4 angels each turn without spending cards on it. This is completely insane, cannot believe they printed it.
And now we have proliferate too OO, holy smokes! Think we will see this with thrumming bird soon.
Posted By:
Sironos
(12/16/2010 5:02:38 AM)
Angel Summoner Ascension.
http://www.youtube.com/watch?v=zFuMpYTyRjw
Your opponent will start feeling like BMX Bandit if he lets you get the effect off.
Posted By:
Arachnos
(5/8/2013 6:43:05 PM)
use it with Delaying Shield
Posted By:
boochaca
(9/3/2013 9:42:01 AM)
For the love of all that is holy, DO NOT play this in casual multiplayer. You will not make friends. That said, this card is very well balanced for a duel, and I have seen many games carried with this. It isn't quick, but it's very effective.
Posted By:
izzet_guild_mage
(5/13/2010 8:51:31 AM)
-puts on an old man voice-
"Back in them good ol' days, we were using Mobilization and it got the job done. now them lil wee lads plays with them silly ascensions that puts out them big 4/4 fliers for 1 less mana."
but u see, I lied. I started playing magic when ravnica and kamigawa was around :) it was fun fun.
Posted By:
iSlapTrees
(4/13/2011 7:53:13 PM)
Even if this is white, you can't deny the fact that this makes you a supervillain once it hits the table. Make sure you practice your evil laughing skills.
Posted By:
MiniWraith
(8/14/2010 2:35:12 PM)
What the crap?
It's really easy to not get hit for a couple turns. See turbo fog decks, or stasis varients. You don't even have to base a deck around it. Just drop it turn 2, then play as normal. Your opponent has to go crazy trying to hit you every turn, or kill it. Because if it ever gets 4 counters, that's probably game.
Posted By:
rubber
(9/25/2009 6:03:15 PM)
This card is awesome and powerful for a very cheap cost. I have this on the Deuls of the Planeswalkers video game and everytime I got the opportunity to get four counters on it, I have won the game. The computer always makes sure to try and do everything in its power to either remove the card before you bring it out or hurt you every turn so it is able to bring out a strong card then you are out of luck.
An ultimate display of White using the power of an army to win the game.
Posted By:
Starcomet1
(3/19/2011 9:29:09 PM)
another one of those cards that is simultaneously weaker and stronger in multi player. Stronger as your enemies end there turns much more often (sense there's more of them) but weaker as it paints a giant target on your face. Another example would be the Flailing cards. Cause your enemies might try to help you keep it alive/stronger whenever you attack one of there enemies.
Posted By:
bijart_dauth
(3/29/2011 8:27:22 PM)
Puts a big ol' target on your forehead in EDH. Fun though.
Posted By:
Lavrant
(4/26/2011 9:37:54 AM)