4/5 in it's time, 3/5 because of green's mana ramp. THe W, U, B versions are ridiculous though.
Posted By:
Psychrates
(1/10/2012 7:40:15 AM)
Lands like these are an obvious trade-off, and whether or not it is useful for you should be determined by your personal play preferences.
But there's one problem: they're non-basic, which is almost always a liability, and limits synergy with other cards. Yet you could also argue that they prevent landwalk, so... Whatever. Take it if you like it.
Posted By:
Weretarrasque
(2/22/2011 8:39:32 AM)
It comes into play tapped because if it didn't, you could have two mana turn one. That's not a good thing.
Posted By:
NeoKoda
(10/22/2011 9:20:45 PM)
It can easily give you 3 mana on turn 2, so it's always worth considering.
Posted By:
Faidite
(6/22/2011 6:48:26 AM)
An interesting land during the time of Fallen Empires, could be used to give you a little oomph in the mana department.
Certainly out-dated now days. It's closest equivalent is probably Hickory Woodlot, a bit more effective in the short run.
2/5
Posted By:
Gaussgoat
(5/19/2010 8:49:08 AM)
Those Are Some Ugly Ass Trees
Posted By:
MasterOfEtherium
(1/20/2010 12:42:52 PM)
Lame. Why should it come into play tapped? It's cards like these that gave Fallen Empires a bad reputation.
Posted By:
car2n
(6/14/2010 1:21:42 PM)