If you're playing a landfall deck you should have plenty of mana to spend on this card...
Posted By:
Ryosuke001
(2/1/2010 5:17:59 PM)
Going into my Elder Dragon Highlander deck.
And it makes harrow a cantrip
Posted By:
Tommy9898
(2/21/2010 7:39:09 PM)
hello green deck welcome to the wonderful world of drawing cards.
Posted By:
KUSHmonster
(2/25/2010 7:41:48 PM)
Blinking Realm Razers while you have Stone-Seeder Hierophant or Amulet of Vigor out can prove very profitable...
Posted By:
KikiJikiTiki
(6/4/2011 8:02:33 AM)
Compare this card to tower of fortunes. Both cards have a 4 cost base and both drawing abilities boil down to cycling cost - 2 mana for 1 draw. With tower of fortunes you have to wait until 8 mana to draw 4 cards all at once - which may cause you to discard, but card advantage is almost garunteed. Seer's sundial you can use almost immediatley and perhaps every turn, but the effect is conditional on landfall and over several turns. Both cards are cost effective in their own right, but the choice is up to you - what kind of draw fits in with your deck?
5/5
Posted By:
_X_
(7/6/2011 8:08:34 AM)
I noticed a difference as soon as I stuck this in my EDH. Lands, especially fetchlands, are no longer dead draws. Sol Ring and Temple of the False God pop up in every deck in my meta. This is a fine use of all the colorless mana for the entire game.
Posted By:
DacenOctavio
(8/29/2012 3:10:54 AM)
It's a decent card. While there are more efficient cards for drawing, you have to remember that this is an artifact. As a general rule, colourless artifacts have similiar effects to other colours, but at a greater cost. If you were playing Blue or Black, I would understand why you wouldn't like this card, Blue has a ton of drawing spells and cantrips. Black doesn't have as many, but they still exist (Sign in Blood). Red, Green, and White have very little in the way of card drawing, especially in extended. I see this card being of use in any non-blue deck, even those not designed to capitalize on landfall, because it will give them a way to get more cards in their hand in the late game. Not the most powerful card in the game, but definately both useful and balanced.
Posted By:
f_fivefiftyseven
(3/21/2010 2:56:28 PM)
While I agree with what most have said (too high mana cost, especially for the ability), I like this card pretty much.
And as f_fivefiftyseven said: this is a colorless artifact, allowing decks that don't splash blue to draw more cards late game.
Granted, I don't think they made this to be tournament worthy, rather than just a casual card. Because really, topdecking isn't that fun, and cantripping your lands at a so-so cost amends that feeling slightly.
Oh, and note that the ability cost of 2 is equal to making a card into a cantrip when it comes to mana budgeting (Compare Repulse to Unsummon for example)
Posted By:
exterion
(5/28/2010 3:31:52 PM)
Combo with khalni heart expedition and amulet of vigor.
Posted By:
lorendorky
(4/9/2011 1:26:56 PM)
the days of Jayemdae Tome in a format good for Jayemdae Tome are over. Instead, they're making cards you have to work for to make good, but then you get stuff that's actually even better than the old toys. Lots of cards from 'the Deck' are obsolete now. Here's the score on Sundial: think like an artificer. The flavor of this card screams 'artificer' to me, and it works for making a good deck. 1: this does not go into a deck without etherium sculptors. it just doesn't. the reason being that those sculptors will make you happier, so play them. Next, I like everflowing chalice to help pay the activation. maybe not your cup of tea. fetch lands are the number 1 way to hit Landfall, and anything else is subpar. you want to play this, play sculptors and fetches. the rest of the deck, you can shape in whatever direction you want. more artifacts? more landfall? if you want to make it casual and cool flavorwise, there was this nifty land searching artifact in alara (conflux) that looked a bit li... (see all)
Posted By:
DarthParallax
(6/17/2011 9:07:36 AM)