Looks like my prom date
Posted By:
JWalks82
(12/21/2010 7:39:24 PM)
In exchange for not being a targetted ability, it can get around protection if your opponent doesn't have adequate fodder for it. Given that it's a black card, it's not too difficult to remove said fodder. ^^
It's also excellent for any cards that care about creatures entering the graveyard - a great example of this is the Zendikar card Quest for the Gravelord. Fleshbag will get this 2/3 to completion on its own. Not bad at all.
Posted By:
JaxsonBateman
(1/19/2010 7:15:41 PM)
It's like getting a 3/1 creature for two given the ability cost just one swamp with Innocent Blood lol.
Posted By:
AbyssalManZero
(12/11/2009 1:57:01 PM)
It's quite underrated. This is the creature version of Innocent blood.
The difference between the two is 2 mana and a creature you can happily sacrifice, so unlike innocent blood, this will not really cost you a creature. Even better, there are creatures you really want to see in the graveyard: Anger, Sprouting thrinax, academy rector etc.
Since it is a creature, you can recur this guy, which is amazing. Crypt Champion or order of Whiteclay are fine candidates for this.
Posted By:
Shiizu
(1/8/2010 6:56:16 AM)
If you are playing mono-black zombies this guy is a MVP through and through. When your opponents play big creatures this guy gets everything from indistructble creautres, to creatures with shroud, and protection from black. Basicly you spend 3 for almost unstopable killing power (not actuly unstopable since Tajuru Preserver was printed).
Often you will chose to sacrifice the Fleshbag to preserve whatever forces you have (though somtimes 3 power is a good thing to keep around) , though this does combo well with festering goblin to get a 2 for 1 deal by killing an oppoents weaker creatures with the dying festering goblin.
But what makes Fleshbag a MUST for mono-black zombies is the interaction with cards such as lord of the undead, unholy grotto, and unearth. Comboed with these cards Fleshbag Marauder can return to your hand (and play) over and over and over... (see all)
Posted By:
Silverware
(8/4/2010 5:34:53 AM)
Silverware said it.
The Fleshbagger guy is a fine addendum to grave pact and call to the grave. It gives you more room in your deck since you'll need less direct attack spells like Terror, Doomblade, Death Mark, etc., to get rid of the opposition's creatures. With zombie decks, what you need are ZOMBIES, and a lot of 'em.
Posted By:
Carnophage_4ever
(8/11/2010 3:03:39 PM)
Splinter Twin this baby away...
Posted By:
Jedijoe
(9/4/2010 1:46:18 PM)
A nice little menace to your opponent's forces. Against decks which rely heavily on creatures, Fleshbag is rendered relatively useless (as your opponent will just sac whoever he doesn't need anymore). However, if your opponent only uses a few creatures that are essential to their strategy, then they will stand to lose more to this guy. Fits nicely into a sac deck, and isn't as restrictive as the Gatekeeper of Malakir color-wise.
4/5
Posted By:
d-101
(11/14/2010 6:23:15 PM)
Thraximundars best friend with Grave Pact.
Posted By:
Bursama
(11/22/2010 10:53:21 AM)
This fat ass is great reusable removal - the cannon fodder of my W/B Reanimator/Sacrifice deck.
Bury him ASAP, then just keep using Unearth,Exhume or Reanimate whenever you need to get rid of a big enough threat. One of my opponents loves to use Indestructibility and a number of Troll Ascetics, and this guy does absolute wonders clearing them out and getting fast counters onto Quest for the Gravelord.
Posted By:
Hayw00d0909
(1/29/2011 10:48:57 AM)