all is rust
Posted By:
auriscope
(2/10/2011 2:52:03 PM)
i wish they would have reprinted the old artifact lands just so that everyone would hate this card more
Posted By:
DlCK
(1/28/2011 11:08:59 PM)
Welcome back, Shatterstorm. Oh, hey, you changed a bit since I last saw you.
Posted By:
SolidSoldier
(2/2/2011 8:08:42 AM)
@alblast: Maybe it's creeping corrosion because a small amounts of unchecked corrosion caused massive artifact failure simultaneously. Besides, it's a sorcery...
Posted By:
themlsna
(1/29/2011 11:21:02 AM)
Will most likely see sideboard play sometime in the near future.
Posted By:
Lunarblade
(1/27/2011 3:25:20 PM)
For people saying this card wasn't needed because artifact strategies aren't very powerful, you're missing the point of this.
This card is a safety valve, plain and simple. When you print tons and tons and tons of powerful cards that have NO color commitment, bad things can happen (see: Mirrodin block) and formats can become horribly warped (see: entire Vintage metagame). This card is here to stop that from ever happening in Scars. If someone develops the wacky mono brown super-affinity deck for Scars, we have an answer pre-packaged for us ready to be played at this very moment.
Posted By:
Troutz
(2/26/2011 12:18:01 AM)
"Its about the fact that green hasn't EVER had a mass artifact removal spell, and that it deserves one."
Seeds of Innocence
Posted By:
DoubleTarget
(3/11/2011 11:00:37 PM)
Sideboard Card that crushes some creative Rogue Decks (UB Artifacts with Tezzeret 2.0, T2 Tempered Steel, Metalcraft).
Posted By:
Vividice
(1/28/2011 7:34:21 AM)
I would have much preferred this be centered in the text box. Just a simple "Destroy all artifacts."
Posted By:
MrBarrelRoll
(2/9/2011 5:57:55 PM)
artifacts see way too much play (im a contributor.) ...this card is definitely necessary.
Posted By:
Achumbokum
(1/27/2011 10:13:22 PM)