2 mana to make something unblockable, able to survive blocking anything, and safe from some other creature-based effects, plus it pumps up the creature a little. Yeah, that sounds pretty good to me.
Posted By:
sonorhC
(7/7/2011 11:09:41 PM)
I love it when auras that go great on Sacred Wolf have flavor that says the enchanted creature is "sacred" in some way. And then, this matches up with her flavor text perfectly.
Posted By:
A3Kitsune
(7/8/2011 4:44:43 AM)
This is likely going to be insane combined with Sacred Wolf or other hexproof creatures. Seriously.
Posted By:
Lash_of_Dragonbreath
(7/7/2011 4:44:13 PM)
Wizards is clearly trying to see just how good they can make an enchantment and still keep a contingency of nay-sayers who wine that enchantments create card disadvantage.
Posted By:
DlCK
(7/8/2011 12:06:35 PM)
I'm pretty new to MTG, so if I'm giving out wrong information then someone please correct me ;)
@TwoStars
I don't think that combo would work (or rather, they wouldn't combo at all). Lure forces the defending player to assign all his/ her available creatures to block the Lure-d (attacking) creature. The creature protection granted by Spirit Mantle doesn't allow any blockers to be assigned to the enchanted creature, which would leave the defending player free to assign blockers as s/he wishes. So the effect of Spirit Mantle causes the effect of Lure to, well, be ineffective.
Posted By:
Exelia
(8/6/2011 9:27:59 AM)
Combo with the infect creature of your choice.
Posted By:
Deco_y
(7/7/2011 10:26:09 PM)
I personally prefer unquestioned authority. but both are super good.
Posted By:
Arachibutyrophobia
(7/8/2011 2:11:15 PM)
WHAT?
Posted By:
blindthrall
(7/11/2011 1:44:44 PM)
See, this is why I liked older magic. If I were designing a card like this, it would give it -1/-1, not +
Posted By:
Dr.Pingas
(7/11/2011 2:35:19 AM)
Infect decks should be a lot more powerful now.
Posted By:
Richard_Hawk
(7/8/2011 2:52:22 PM)