I don't care if this card bugs you. Don't punch your friends.
Posted By:
Kirbster
(7/2/2012 1:21:00 PM)
@MisterAction
RAAAAAAAAAAGE QUIIIIIIIIIIIIIT!
Yes.
Posted By:
Kryptnyt
(7/29/2012 7:31:13 AM)
Combos with opponent commander.
Commander = casual fun... like 60-card = casual fun
If you have a problem with the idea that competitive Commander exists, then gtfo and make a houserule.
Posted By:
Kragash
(11/13/2013 8:05:53 AM)
My first EDH general was Uril, the Miststalker, and the entire deck is dependent on getting him out quick and nailing people to the wall with commander damage. The deck barely functions without him, and as someone who's completely General dependent, I have to say this card is legit. Stop whining.
Yes, the format is geared to having access to your commander, and yeah, you're supposed to build your deck around him. But as with any deck built around a card or concept...if you only have one win condition, you have no right to complain when someone finds a way to stifle it. You could easily say that generals like Zur the Enchanter and Arcum Dagsson break the spirit of the format by utilizing every turn search in a hundred-card singleton format, ensuring just about every game devolves into the same formula. It's not your place to decide what's fun and what's not for everyone. When Uril gets Spell Crumpled or Hinder... (see all)
Posted By:
PhoenixVanguard
(11/18/2013 9:34:27 PM)
@misteraction. Your comment makes me die a little inside. Commander yes is all about having fun but building a commander deck only around you commander and calling him your only win con is amateurish. What happens when someone sends him to the bottom of your deck via banishing stroke or terminate? Do you rage quit on that too? Honestly who cares if your general is on the bottom of your library? Yea it's an inconvenience but a properly constructed edh deck will find a way to deal with that.
Posted By:
Kadaver666
(3/18/2014 5:14:46 PM)
Cards like these are one of the tests of EDH. If your deck can't operate without your general or reliably tutor it, that means your deck is seriously flawed because one cleverly used counter-spell and boom ... game over. I'm not going to argue with the sentiment that losing to this sucks. Commanders are meant to be useful in the deck itself seeing as it is your 8th card in every game. But, cards like these don't ruin the spirit of the format. They force decks to adapt to play around or beat these cards. WoTC doesn't want to just hand you the victory every game; It's a lot more satisfying to win after having your general tucked then to win having everything go according to plan. Most of the time it doesn't tuck someone's general anyways. All you have to do to beat this card is play a high density of solo threats or play good cards like Primal Command, Increasing Ambition, or even Planar Portal. Should Acade... (see all)
Posted By:
Ligerman30
(5/19/2014 1:14:27 AM)