Limited. Fatties are fat. 3/3+ is good; this is 0/2 more than that. Reach is useful. Flying is effective evasion, this blocks it twice.
I wouldn't ever run more than 2 though.
Posted By:
Conefed
(5/10/2012 11:19:32 AM)
when there's somethin' strange
up in innistrad
who you gonna call?
GEIST TRAPPERS
Posted By:
pallymander
(10/22/2012 3:08:34 PM)
Solid card for what it is, soulbond isn't getting the love it deserves. And Reach is damn useful (and on two creatures, not just this one).
Posted By:
Morgaledh
(9/2/2012 4:25:15 PM)
Not the best soulbonder. Great for a Ghostbusters deck though!
Posted By:
rollinsclone
(9/3/2012 7:06:47 PM)
...And over here on your left is the set's mandatory low power high toughness reach creature for green.
Posted By:
RAV0004
(4/27/2012 7:47:05 PM)
................ Who you gonna call.
Posted By:
steev
(4/26/2012 6:56:11 PM)
Annoying sitting across from 2 of them at prerelease, but I'm sure in constructed they're just not worth that cost. Really, is flying hate in green ever REALLY worth it? I'd rather spend my mana on mana ramp cards and big fatties
Posted By:
cardraptor6
(4/28/2012 7:54:45 AM)
Spider Riders would make much less sense than geist-hate in Innistrad.
Posted By:
steinburger1109
(4/28/2012 8:18:30 PM)
This is the kind of art that I'd hang on my wall, the use of colour is perfect, the tones and the mixtures and the contrast all blend nicely. Very well done art.
Posted By:
Niner9
(4/30/2012 7:13:19 AM)
I can't help but feel that they look like the Goonies
Posted By:
Kryptnyt
(4/26/2012 11:54:58 PM)