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Community Rating: 3.952 / 5  (291 votes)
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This is what I like to see as a Planeswalker. She's very good, but costs enough to not warp the metagame around her.

The +1 ability is great, and since she can protect herself, I think she'll see decent play in control and maybe midrange decks that run blue.

The -2 is strong, and can be used 2 turn in a row right away if she survives. Imagine drawing 3 or 4 cards per turn with it. Not too difficult to set us with Lingering Souls or the new Entreat the Angels.

And for the finisher, I won't say how good it is, just list some great cards to use with it that might not be obvious.
Tome Scour: Draw 5 for U.
Time Warp: Take infinite turns. (kinda obvious I guess)
Wild Cantor: Infinite Storm count into Grapeshot
Fauna Shaman: Don't worry about whatever you just discarded.
Giant Growth: Massive pump.

She's not as broken a... (see all)
Posted By: swords_to_exile (5/4/2012 10:37:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


After getting the emblem, if you use Foil and you have an island and another card in your hand, it is an endless counterspell. Because everything will return to your hand and you can smile from there.
Posted By: DodgeRoebuck (5/16/2012 9:26:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


She has a crazy amount of synergy going with Gideon Jura. Use her +1 and Gideon's -2 to kill any creature, or use Gideon's +2 to tap all of their creatures and then draw a bunch of cards.
Posted By: Kelptic183 (5/18/2012 4:02:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I've had so much fun playing Tamiyo. Her +1 is enough to swing a lot of games my way, either by keeping a threat from attacking or blocking, or by messing up my opponent's mana base. Still, I'm not going to lie. The reason I love the card so much is that her ultimate is just really, really cool. As a lot of people have said, there are many ways to end the game after getting the Tamiyo emblem out. Here's one I haven't seen yet:

Mind Over Matter


Posted By: Reversed (5/19/2012 8:32:01 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


oh hello again kamigawa's soratami.

ps. that emblem is ridiculous, no wonder it's cost is -8. makes it much easier to pull off the infinite time warp combo that i've been doing with my charmbreaker devils.
Posted By: raptorman333 (6/1/2012 9:41:31 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ooo-kay... Since when did Buried Alive become a self-contained triple-Tutor?
Avacyn Restored. Where else?
Posted By: atemu1234 (7/2/2012 8:09:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Seismic Assault + trade routes deck?
Posted By: Greggatron (5/4/2012 4:21:21 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Finally some Soratami love. Maybe Wizards felt bad for making them so awkward back in Kamigawa? XD

I like her. A balance of control and card advantage, and not a single land-bouncing mechanic in sight. 5/5
Posted By: Himborg (5/18/2012 7:47:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Love this card! Tamiyo is such a beautiful, interesting character, and everything about this card captures her perfectly--her abilities, artwork, etc.

So, the card itself from a purely Melvin (mechanical) perspective is pretty alright too! I've had some good luck with her in my control deck so far. Her +1 can tap down their big threat. Or, if they're swarming with little dudes, then I can use her -2 to dig for a sweeper.

Of course her ultimate is nuts. There are any number of crazily awesome things that can be done with it (infinite counterspells, board sweepers, kill spells, Lingering Souls, card draw, etc.), but you really can't count on that happening. And watch out for Zealous Conscr-ipts if/when you get her to 8! :O
Posted By: arise_shine (5/29/2012 9:41:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well, this just got even more ridiculous with the return of Rewind. Good luck getting anything to resolve if she ever goes ultimate.
Posted By: SyntheticDreamer (7/18/2012 5:06:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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