It looks like all the animals are all singing together in a choir. Except for the Rhino. He thinks the song is silly. Play this using Galvanoth?
Posted By:
HighTide
(5/8/2012 5:05:28 PM)
This shouldn't be hard to pull off. Green can ramp. A lot. Add blue for the perfect enabler. Selective Memory
Posted By:
swords_to_exile
(5/4/2012 1:06:31 PM)
Noel deCordova just came out with a pretty sweet idea for ramping up to this card. This card is a singleton and it's the only non-permanent in the deck. You win because Abundant Growth draws you a card and Laboratory Maniac wins the game for you once you do. The only problem is there's no {U} mana acceleration in the deck and it's hard to win if you draw the Maniac.
EDIT: @ Nonprofitparrot: I said {U} mana acceleration. Even having a Birds of Paradise would be nice but Abundant Growth doesn't accelerate mana because it gives the ability to a land.
Posted By:
j_mindfingerpainter
(5/12/2012 10:47:01 PM)
Y'know, I bet you can do something pretty super cool with this and Selective Memory. Even lets you run multiple copies of Surge. Just ramp like a madman, Selective Memory the rabble, and drop your Surge.
Posted By:
MyrBattlecube
(5/7/2012 6:52:15 PM)
All-creature deck, here I come! Can probably be Johnny'd.
Posted By:
Trygon_Predator
(4/26/2012 8:33:41 PM)
This card was broken before it was born, with Doomsday + Shelldock Isle + Laboratory Maniac and your cantripping permanent of choice. It might work as a decent alternate win condition for that combo deck, since an opponent will be expecting to see you Shelldock-cast Emrakul.
Posted By:
Salient
(5/25/2012 10:31:29 PM)
T1: arbor elf
T2: gyre sage
T3: elvish archdruid
T4: primal surge
Posted By:
Coralus
(2/4/2013 8:20:00 AM)
You do not HAVE to deck yourself, there is a reason this card states you "may" put it onto the battlefield.
Also, that shouldn't even matter, if an opponent lets this resolve you should win that turn or you're not using it right.
Posted By:
Nerphice
(4/26/2012 6:49:21 PM)
@Nerphice, in fact you will end up with 0 cards in your library if this doesn't hit a non-permanent.
Yes, you may put it onto the battlefield, but if you don't it just stays exiled.
So long as you have something that gives your guys haste, you should destroy them that turn (Concordant Crossroads in Green works).
Posted By:
djflo
(2/3/2013 11:15:59 PM)
Try this with ramp and Craterhoof Behemoth
Posted By:
Lockwert
(5/21/2012 10:27:45 AM)