Hm, doesn't quite replace Winding Canyons due to the color requirement, but it does a good job on the versatility end.
Posted By:
Atali
(5/1/2012 1:32:08 AM)
Dammit, MasterOfEtherium made me laugh. For that, I gave him more than one star.
I hate myself.
Posted By:
RJDroid
(4/28/2012 11:07:20 PM)
More Like Alchemist CrackHouse Cuz Dis Card Is DOPE
Posted By:
MasterOfEtherium
(4/27/2012 10:35:10 AM)
Winding Canyons is a straple in Commander. This one does require some colors, but works for nonlands instead of creatures.
Posted By:
majinara
(4/26/2012 4:12:30 PM)
So for five mana, my Grizzly Bear becomes... the best card ever?
Posted By:
Kryptnyt
(4/26/2012 10:44:27 PM)
Not only does Refuge allow ANY non land card to be casted with flash, the effect also lasts a whole turn.
Eternal Witness (if mana willing) becomes a more powerful version of Snapcaster Mage, all creatures, sorceries, artifacts in your graveyard to be castable with flash.
Posted By:
Cyberium
(4/26/2012 7:16:42 PM)
You know, I thought this card was good when I thought it was talking about the next spell you cast. It's all spells for the turn!
It's a steep price to swallow early, but you can use it to force an important spell late game, and lets you use any of your sorceries in interesting spots.
Posted By:
ZephyrBlayze
(4/29/2012 11:47:39 AM)
Another great toy for , the colors of instant-speed shenanigans. Bringing something like The Mimeoplasm out at instant speed before beating face is reason enough to run this - and did I mention it works with all nonland cards?
Posted By:
Trygon_Predator
(4/26/2012 6:38:42 PM)
This right here can break a game wide open, especially since there isn't a Stifle-like effect in Standard. How about flashing in a Primeval Titan during your opponent's end step?
Posted By:
SyntheticDreamer
(4/26/2012 5:48:14 PM)
flashing stuff like Increasing Savagery can be a real game-changer.
awesome card. mindgames will be played with it for sure
Posted By:
dontmess17
(4/26/2012 6:22:57 PM)