1) 6/6 trample for 6 mana (green mana if you will)
2) Just attacking gives you 2 lands which helps Landfall or thin your deck for MORE creatures and other spells
3) This is green, hes going to be out faster than a turn 6
4.5/5, lost 0.5 rating as the other Titans have a more immediate impact on the game
Posted By:
Paladin85
(8/15/2011 1:38:21 AM)
this equip with swiftfoot boot with dungrove elder will be the new valakut
Posted By:
average_joe_1
(8/17/2011 7:23:12 AM)
primeval titan + trollhide = the best way to get the rest of your your mana out fast and do damage
Posted By:
HeavyEcho
(8/22/2011 9:38:39 AM)
What a great creature. Personally my favorite creature since it fetches two lands, which are my favorite card types. 5/5
Posted By:
LunarAvenger
(12/15/2011 9:08:27 PM)
The ability is just ridiculous.
Swamp Dark Ritual Entomb this Shallow Grave swing for 6 and five lands in play which 4 are tutored... This is turn 1.
WTF
Posted By:
non1337
(12/29/2011 3:36:55 AM)
One of the best abilities cards in a deck that know how to take advantage of it :
1. Deck thinned by 2 cards every turn.
2. A 2-card advantage every turn.
3. Deck shuffled afterwards : Oracle of Mul Daya and Garruk's Horde and Mul Daya Channelers ability gets a chance to shine
4. 2 extra lands on the next turn
5. Massive landfall. With some protection (easy for green) he can take a while for your opponent to get rid of while you activate your landfall abilities at least twice a turn and before the declare blockers phase (important for some creature abilities).
6. Doesn't limit you to basic lands.
The 6 trample damage isn't even important on this card. That's how useful his ability becomes when you figure out how to combo it with the rest of your cards. Definitely a 5/5, but not 100% useful for every deck and every strategy.
Posted By:
patatahooligan
(12/29/2011 5:58:19 AM)
Standard: Throw Kessig Wolf Run and a single mountain in any deck to allow him to hit for huge numbers next turn.
EDH: Add a Gaea's Cradle and The Tabernacle at Pendrell Vale if you can afford it.
Posted By:
High_Flight_Society
(1/12/2012 10:03:27 PM)
Explosive Vegetation = 4 mana, even though it fetches any land, not only basics.
One with Nature x 2 = 2 mana, even though it only requires the creature to attack, not to deal damage.
Kindercatch = 6 mana, even though it has trample, too.
2 + 4 + 6 = 6
Either Mythic rarity serves as an excuse to defy simple maths, or I forgot how to do sums.
Posted By:
Lash_of_Dragonbreath
(2/5/2012 1:01:37 PM)
@ non1337
I love it when people take a card, compare it with OTHER STUPIDLY BROKEN CARDS then complain how OP the card is.
Also, that combo works better with blightsteel (since the reanimate-type card is an instant, you can cast it in response to Blighsteel's graveyard trigger I'm pretty sure) so yeahhh.
Posted By:
Squab
(3/8/2012 6:27:00 PM)
"Na na na naaaaa..... Na na na naaaa. Hey hey hey good Bye" People are correct in saying Primeval is the strongest of all the Titans. Fetching ANY two lands and thinning your deck is very powerful, Putting said lands into play is incredible, but having the effect as an Attack trigger every turn! what newbies don't understand is Magic is a game of skill and luck. when you turbo charge out a Primeval Titan you have eliminated 2 possible land draws accelerated your mana, and have increased your odds of finding a relevant threat. When you attack with Primeval you have eliminated 4 possible land draws, accelerated your mana production, and increased the odds of finding your relevant threats. Primeval needs an answer, because letting him remain on the battlefield longer than 3 turns means you will likely lose the game.
My order of power ranking for the Titan goes:
1) Primeval Titan
2) Inferno Titan
3) Grave Titan
4)autoca... (see all)
Posted By:
vantha
(6/19/2012 8:35:22 AM)