Far from being the best of the captain cycle, this guy still manages to be one of my favourite cards.
Stromkirk Captain
Immerwolf
Drogskol Captain
Diregraf Captain
Tribal Support: This is where things really hurt for the old captain. Spirits have the worst support of the tribes of Innistrad, and it really shows. There are only 51 Spirit creatures in Standard as of M14, and only 34 of those creatures are in-colour with Drogskol Captain. Although there are a few alternative ways to create spirit tokens, for the most part you'll be hard pressed to build a workable army out of the lot. With pseudo lords like Battleground Geist and Gallows Warden, the prospects of supporting this already-weak tribe don't look good.
Buff Ability: On the other end of the spectrum is the captain's buff. Hexproof is arguably one of the best abilities in MTG today, and th... (see all)
Posted By:
Ataraxiom
(7/24/2013 3:08:29 PM)
Combos with another Drogskol Captain.
Posted By:
rockywm
(10/30/2013 3:58:56 AM)
Good stuff here. My U/W tallowisp deck just got better.
Posted By:
Beisman01
(11/3/2013 7:40:53 PM)
So, so nice with some of the old phantoms. Giving them that integral toughness boost to make them unkillable by damage, as well as immunity to spot removal? Sign me up!
Posted By:
Kirbster
(11/13/2013 12:16:22 PM)