Force the damage with Mana Barbs. And shout, "screw you wizards my old cards can still work"
Posted By:
Kryptnyt
(2/8/2010 8:02:18 AM)
Anti-counter
Posted By:
Omenchild
(4/20/2010 10:04:58 PM)
I was sorting cards, and saw this and thought to myself, well this is trash now. Then I thought about how it can be used.
This card isn't completely useless. It works great against blue Counterspell decks. It's also good to get all other decks to use their tricks early way before combat so that you don't have to expect any funny business when you attack. It also ruins cards like Righteousness that only work for blockers.
This card is fundamentally changed with the new rules, but it's not useless. If someone EVER holds a land open, and takes damage from this card, they just told you, "attack me and see what happens". Knowing this you can even use that towards your advantage and play mind games with your opponent by bluffing, and taking 1 or 2 damage every now and then.
If anything this cards flavor has increased tenfold from the 2010 rules change. It's red. It's anti blue. It creates a chaotic mind bender of a mini game full of lies. Toss th... (see all)
Posted By:
superboi
(10/23/2010 11:53:21 PM)
Still stops control decks that rely on counterspells.
Posted By:
ESUpin
(4/11/2010 5:39:57 PM)
This card is not at all worthless! It's a pretty nice shut-off against control. If a control deck wants to pull end-of-your-turn-shenanigans, then the opponent still has to be willing to pay the price.
Posted By:
Arglypuff
(7/5/2010 4:00:18 PM)
Combine with Manabarbs
Posted By:
ninjaboy05
(8/20/2010 8:51:51 PM)
i just thought the same. without mana burn this card is certainly worse.
although there is still some minor use since your opponent still has to take the damage if he wants to cast spells or activate an ability (that requires mana) on the opponent's turn.
Posted By:
Mode
(7/5/2009 9:25:08 AM)
I actually think this is still useful, despite there being no mana burn.
Think about it in a burn deck, versus.. say a blue player, or maybe even any player. At the end of their turn, they either take damage so they can counter your spells that will deal damage OR they dont take damage, then are unable to counter your spells that will deal them damage.
For a burn deck, this does 2 possible things that you want to see. they take damage or are tapped out. And when they do tap out, you can cast those big spells without worry of counter (unless they run force of will in a casual environment,.....)
Posted By:
Havens
(1/18/2010 7:47:20 AM)
yeah they just turned "tapping yourself out" into a coward's escape from this card. what a shame, basically having two in play at the same time doesn't do much more then having the first one in play.
lol, still decent against blue though, the new mana burn rule makes this card decent in a mana destruction deck.
Posted By:
Megrimage
(9/9/2009 10:53:15 PM)
Think on the bright side - you can still force a control/reactive deck to tap out so you can do whatever you want.. barring Force of Will & Daze..
Posted By:
AlphaNumerical
(8/10/2009 11:21:26 AM)