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The cost for the token is insane, but that seems about standard considering Selesnya Guildmage, but the ability to Populate multiple times a turn(with proper mana) is awesome =3
Posted By: Arcel (9/26/2012 12:14:00 AM)
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When you look at it as a Guildmage that's supposed to have two great activated abilities, the first one's activation cost might seem expensive at first.
But the second ability alone that allows you to populate for 2GreenWhite would already make this card decent.
The option for a 3/3 centaur token for 4GreenWhite on top of that is still awesome. Keep in mind you'll usually only have to pay six mana once, after that you can make more of them for 2GreenWhite by using the second ability.

They made sure you won't be using the first one to create a 3/3 centaur during turn four that way.

Think about it, a 2/2 for two mana that can create 3/3s without tapping at instant speed for four mana (without card disadvantage) and populate would seem rather ridiculous.

Well, of course it does get ridiculous with Training Grounds, though.
Posted By: Mode (9/28/2012 5:49:54 PM)
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Interestingly, the guildmage got a Nissa Revane style cleavage covering art change; however, unlike Nissa, the change is seen on the main version on the card and on most of the art, with only the "Which guild are you" quiz art being a holdover.

Since WotC doesn't seem to have a problem with cleavage on other cards in the same set, I'm guessing the artist just decided the original wasn't working.
Posted By: Fireballmage (9/27/2012 8:28:43 PM)
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It's abilities seem overcosted at first glance, but don't be fooled: I splashed green in the prerelease just for this card and it ended up winning me every game it came out in. If you're able to draw things out to 8 mana, this thing will quickly end the game, even without any other tokens on board. This is crazy in limited.
Posted By: Kelptic183 (9/30/2012 5:41:56 AM)
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@Asmodi0000 twice the man and double the horsepower!
Posted By: caldur06 (10/8/2012 1:58:32 AM)
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She got her Populate skill from her guild leader, Trostani, Selesnya's Voice . However, the cool thing is that she could give a birth to thousand tokens a turn if you have mana instead of just tap and give one token a turn.
Posted By: Ike38 (10/9/2012 8:03:41 AM)
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Keep in mind: By the time you're able to Populate this, you've probably dropped two Centaurs already thanks to Call of the Conclave or a 2/2 Knight c/o Selesnya Charm.

The 4GreenWhite Centaur spawn is for a finisher, in case you didn't get your Armada Wurm.
Posted By: Okuu-chan (10/12/2012 6:20:10 PM)
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Use Progenitor Mimic and Wayfaring Temple together, then start abusing the crap out of Populate.

Achievement unlocked: Exponential Power.
Posted By: MrSunso (8/1/2013 3:19:18 PM)
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Training Ground galore, although without it, the first ability is too expensive, while the second one relies on a token creature already on the field (which means if you have none you will need to pay 6 to create one). A little dependent on other cards to be good, but endless token generation is nothing to underestimate.
Posted By: Cyberium (9/26/2012 12:48:24 AM)
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Yet another solid guildmage. A token creator and a populator is a really good deal. These are deep thoughts from a seasoned pro. The pro is me, by the way.
Posted By: Lotsofpoopy (9/27/2012 10:13:45 PM)
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Gatherer works better in the Companion app!

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