Wow. Incredible ability tied to a drawback that makes you think twice before putting it in a deck.
This is the blackest card in the set.
Posted By:
MisterAction
(5/7/2012 10:32:30 PM)
You know, you could just stick a +1/+1 counter on it.
Posted By:
GlassJoetheChamp
(5/3/2012 11:44:54 PM)
quick question: Say all of my opponents have shroud or hexproof aka can't be targeted, who controls Treacherous Pit Dweller when it re-enters?
Posted By:
Skavo
(4/28/2012 2:35:30 PM)
Seems like it could be fun in multiplayer games, where you provide a gift for one of the players who didn't kill it.
Giving someone a 5/4 is a great way to make an ally, and people will be less likely to kill it the first time if it means wasting a kill spell just to deal with a stronger creature in a different board position.
Posted By:
Asmodi0000
(5/5/2012 4:12:16 PM)
Or stick it on a Soul Foundry. Treacherous Pit-Dweller tokens won't come back to haunt you.
Yes, I know Treacherous Pit-Dweller doesn't have Haunt.
I like this card because it screams, "BREAK ME!" Although I like the Torpor Orb and Sundial of the Infinite suggestions, overall I don't think it's as breakable as Hunted Horror (also breakable with the Orb or the Sundial, among many other things). Granted, Hunted Horror isn't legal in Standard/Type-II.
There's also the Stifle/Trickbind/Voidslime route. Might be fun in a casual Phyrexian Dreadnought/Eater of Days deck.
Posted By:
OneFishTwoFish
(4/27/2012 6:24:05 PM)
How about you let it die, the opponent gets it then with a Hex Parasite you take off the counter he got, and kill it therefore getting it back with a +1/+1 counter?
Posted By:
___haha
(5/10/2012 7:00:08 AM)
When it comes back, morph Chromeshell Crab. I mean, hey, you were going to give them your Treacherous Pit-Dweller anyways, so you might as well take one of their creatures while you're at it.
Oh, and this is an excellently designed card.
Posted By:
Ragamander
(4/27/2012 5:40:30 PM)
When it comes back, Fling it. "Sure, you can have my demon...Catch!"
OR Flayer of the Hatebound, and when Treacherous Pit-Dweller comes back, have it nuke itself.
OR Mimic Vat, so you can exile it when it dies and then make problemless token versions.
OR numerous other things.
Me likey.
Posted By:
Lord_of_the_Real
(4/27/2012 7:50:37 PM)
Hmmm... my brain-cogs are cranking... Grafdigger's Cage, Sundial of The Infinite or Timely Reinforcements.
Posted By:
lorendorky
(4/26/2012 11:02:40 PM)
I just wish it had flying or trample or something. For just a beater, it gets hugely outclassed by quite a lot of cards, even if you ignore the drawback. I love the Torpor Orb idea, I just wish this guy was worth it.
Also, Altar's Reap.
Posted By:
Kelptic183
(5/19/2012 12:42:19 PM)