If you would pump the Germ (for instance with bad Moon) and bounce the equipment you would have a nice token producer
Posted By:
Buderus
(6/20/2012 6:56:43 PM)
A big thing people miss about this is that it makes both a creature and an artifact for only 1 mana and one card. Great for sac effects and a lot of combos (especially salvaging station and any artifact sac).
Posted By:
jonrds
(10/27/2012 10:07:43 AM)
It's good filler to Trinket Mage for until you get something better. There's nothing really bad about the card at all. There's just nothing spectacular about it either.
Posted By:
Quentil
(6/11/2012 5:33:02 PM)
I definitely agree with Jonrds. It's an incredible card as far as I'm concerned. I easily have 3-4 of these guys in a couple of my decks due to the simple fact that it's an additional 3-4 creatures per deck and they can go out on turn 1 if need be. No complaints there and after the germ dies off it's nothing but a bonus to throw onto whoever is next in line to show up on the battlefield. I have a lot of fun with Flayer Husk(s).
Posted By:
Dragonshoredreamz
(4/2/2013 5:29:11 PM)
Colorless 1/1 or 1? That deserves at least a 2.5. Add in that it's a token, meaning it can be abused with certain effects, and that he can buff someone else, and he's not bad.
3.
Posted By:
NARFNra
(6/28/2013 2:38:34 PM)
Some combos to consider, but worst comes to worst its a filler creature that can stick around and make your other creatures a little bit bigger.
3.5/5
Posted By:
TheWrathofShane
(6/30/2013 11:56:39 AM)
Not a bad one-drop. Fun to play in cheap weenie decks. 3/5 seems like an appropriate rating.
Posted By:
Lamaboy4
(7/26/2013 11:47:06 PM)
Easy chump blocker for pesky early creatures that can make a better guy bigger once he hits the field. A balanced card overall.
4/5 from me because he is strategic enough to save you some life and grow a creature.
Remember that the equipment sticks around after the germ dies.
Posted By:
Phelplan
(10/14/2013 12:27:33 AM)