I guess they really didn't understand the system they were designing at this early stage. Did anyone know about tempo, card advantage, or mana efficiency? Maybe they didn't know that an extra mana here or there was a big deal? What else wouldn't they have understood/worked out yet? The details of the colour pie? Player profiles? Limited? The meta-game? 1994 was a long time ago. The language of the game was still very much in its infancy.
Posted By:
Stray_Dog
(1/14/2011 7:09:19 AM)
These earlier sets are full of overcosted or inbalanced cards because they would like to stay safe, and sometimes they missread some mechanism, so a lot of cards now seem goffy... Maybe you people should thanks who did those cards because if they didn't, nowadays we maybe wouldn't have any Magic at all...
I made an exchange when I was so early in the game, receving this one for something that I don't remember... I thought that this would be a nice card because, com'on, it's a Legend! It have to be good! Yeah, I was a very bad player, and I didn't know Air Elemental yet, so I didn't have a lot of other cards to compare this with... I played it a couple of time, so for me there is a bit of nostalgia when I look at this card.
Not very good, there are a lot of better cards out there, but I liked it when I played...
2.5/5 for a lot of nostalgia and for have taught me a lot about card power!
Posted By:
leomistico
(10/22/2011 3:03:36 AM)
If he's such an important figure than why doesn't he have an ability? Well, at least the flavor text matches his colors.
Posted By:
SavageBrain89
(7/3/2009 3:49:22 PM)
Totally broken. Compare this to Baneslayer Angel and you can see how crazy we used to get back in the days. Reverse power creep! And now Indestructibility is in color! This is the nuts as my EDH general.
Posted By:
Gwoemul
(9/2/2009 9:05:42 PM)
It's cards like this that make no one take the Legends set seriously, and that includes me. I wish I could give him a 0/5. What I really can't believe is how they actually put this guy in Masters Edition 2. Honestly, I wish that inanimate pieces of cardboard could experience death so that I may rip this waste of ink to pieces.
Oh, wait, I can do that anyway. *RIIIIIP!*
Posted By:
Weretarrasque
(10/20/2009 7:02:38 AM)
... What are you doing Wizards... Why would you... and make it legendary..? But... It... Sometimes... Baneslayer Angel... All of you are getting spankings for this. This whole set.
Posted By:
OpenSeasonNoobs
(6/1/2010 12:58:15 AM)
Why is this an uncommon?
Posted By:
HellkatOverlord
(9/25/2012 6:55:09 PM)
For people who are confused by its high casting cost, I can explain.
Legends was the first set to have Legends or multicolored cards. The idea back then was that they would represent heroes who would work together in parties; to support this, they included a cycle of cards like Adventurers' Guildhouse and Cathedral of Serra. They thought that those bands-with-others cards were really powerful, and that being a multicolored legend (especially a big one) was therefore an advantage.
At the time, large banding creatures were considered hugely powerful (they're pretty powerful, really, but few people actually used banding.) Of course the Adventurer's Guildhouse and friends were still terrible-- they were far too limited in scope, they took up an important land drop, and while big banding creatures are nice, they're not nice enough to be worth devoting an entire extra card to granting banding, especially in such a limited form. So those ... (see all)
Posted By:
Aquillion
(2/16/2014 1:51:11 AM)
So I actually played during the time that Chronicles was a new set. Because I was 11 and terrible at the game I bought quite a few Chronicles boosters...
One time I was trading cards with an equally young friend -- for some reason he was interested in my Chronicles version of Tobias Andrion. Once the exchange was made, I jokingly said "listen man, trade backs". Because we usually said "no trade backs".
My friend took one look at the card and took me up on the offer. Being an 11 year old all he saw was the gold border and the type line "Summon Legend"... But I guess even a little kid playing MtG in 1996 expects more than flavour text for {3}{W}{U}.
Homework assignment: Compare and contrast this card with Geist of Saint Traft. Min 2500 words. Bonus points for not using the word "zeitgeist". Triggering Godwin's Law = instant fail.
Posted By:
SeriouslyFacetious
(3/25/2014 12:40:43 AM)