By the time you've lost five life, you can probably get four back with treshold. Don't forget to sacrifice your land if you do!
Posted By:
garbagegatherer
(3/16/2010 3:35:47 PM)
The Threshold ability is nice, but the mana ability is counter to the threshold ability, I wouldn't play this at all...there's better lifegain out there, and better choices for white mana...
Posted By:
Guest57443454
(5/26/2010 8:55:08 PM)
There actually exists a deck where this is useful! Play it in a Darien, King of Kjeldor EDH deck.
Then again, there's probably a deck out there somewhere that can use any given card.
Posted By:
sonorhC
(7/27/2011 7:20:58 PM)
Or, you could just play a plains and not have to lose life at all! imagine that.
Posted By:
tialdfswntta
(7/18/2011 2:52:35 AM)
Would be a decent card if its second ability didn't require threshold.
Posted By:
Paleopaladin
(6/12/2010 10:22:51 PM)
They should've just named this Pains.
Posted By:
wolftree
(6/9/2012 4:13:36 AM)
Wait . . Wizards . . you made a life gain card that would probably damage the player more?
Posted By:
Hoonster
(3/2/2011 9:34:08 PM)
Hilariously bad.
Posted By:
Nagoragama
(7/27/2011 1:09:25 AM)
I like it. Typically you would Armageddon w/ a Dingus Egg out, sending all lands to the GY taking 2 for each land and subsequently screw yourself. Now, I could cast Reverse Damage, or Circle Of Protection: Artifact or some garbage, right? If it's countered though, S.O.L huh?
Not anymore.
If you're behind on life, and your ultimate goal is to possibly cause all involved a heap o' damage, you lose. Well my friends, that's the biggest PITA about Land Destruction. This card allows me to gain 4 life just before resolution of the Armageddon, thus off-setting the damage of up 2 lands going to my GY.
Posted By:
Psychrates
(4/18/2012 2:03:29 PM)
Well... at least it doesn't ETB tapped like a lot of other non-basics do?
Yeah, I got nothing.
Posted By:
General_Naga
(7/7/2012 11:29:07 AM)