When Glacier was available, it wasn't used for fixing color as the fetch lands today are, but to thin your deck indefinitely in mid to late game when you have spare mana so you don't have to draw them again. For that purpose, Glacier is very powerful.
Posted By:
Cyberium
(11/22/2010 8:37:16 PM)
Deserted Temple, Argothian Elder, Juniper Order Druid, Krosan Restorer,Ley Druid, Nature's Chosen,
Use a couple Stone-Seeder Hierophants, suddenly bam theres all my land in play...
It only goes back to your hand at the end of the turn you use it.
Posted By:
bhunji42
(10/25/2009 5:57:18 PM)
Pretty good fetch land, considering it goes back to your hand and not your graveyard.
Posted By:
Dr_Draco
(9/30/2009 7:14:25 PM)
Great land fetcher. Great deck thinner.
Posted By:
Plantboy81
(10/29/2009 3:38:30 AM)
NEEDS a REPRINT! (i know, check the reprint policy, but they break that all the time)
Posted By:
nunyaJs
(2/3/2012 9:40:19 PM)
@Cyberium
Old Fogey...
Posted By:
Yozuk
(5/8/2012 9:38:00 PM)
dated fetcher. without the support that bhunji42 had cited, this card is two turns slower than the standard two color fetcher. sure it comes back to your hand, but you can't expect to have two turns to fix your mana in legacy.
good in casual or EDH.
Posted By:
OverfiendSurprise
(5/8/2010 12:19:00 AM)
it's not just for use as a deck thinner. With this thing in play, it means that you never miss a land drop for the rest of the game. Think about it. For the rest of your control mirror, you're always going to have lands coming in, meaning you will inevitably outclass your opponent's mana production, and have tremendous leverage as a result. It's a lot more powerful than it seems at first glance.
Posted By:
StuartHamilton
(1/3/2011 12:54:22 AM)
Back in Ice Age/Alliances, a playset of these was standard for any good deck. It's rather slow but works awesomely well given time.
The combo now with Amulet of Vigor makes it all the more powerful.
Posted By:
Lord_of_Tresserhorn
(9/23/2011 11:38:27 AM)
Goes well with Ponder and Brainstorm, as well as any others who card about fetchlands (Vampire Nocturnus, Delver of Secrets, etc..), consider using with something like Lantern of Insight to help you decide what to keep or not keep.
Also consider many of blues untappers to not only get repeat use out of this land, but to help you actually get ramping out of it. Let it be known that Blue, Black, or White, who typically don't get ramp, love ramp. Blue can use instant speed stuff to ramp 2-3 lands at the end of it's turn before you know it; meaning that spell they held over for you turned into not only card advantage, but mana and tempo advantage. Giving that to blue is a surefire way to lose. This makes you *want* them to counter your spells, which is exactly what they actually want too.
Consider Rewind, Cloud of Fae, Snap/autocard... (see all)
Posted By:
blurrymadness
(6/21/2013 1:03:48 PM)