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Aaron's Random Card Comment of the Day #1, 9/27/10

Yes, this is the card the set is named after. No, it is not nearly as powerful as the cards Time Spiral and Future Sight.

Planar Chaos is one of many in a long series of rare red enchantments that aim to destabilize the game somehow, either by punishing players for playing “normally” or by adding a huge layer of randomness to what goes on. Or, it would be part of that series if it actually was a rare.

We’ve seen this type of effect countless times, the most memorable (and fun) of them being Grip of Chaos and Confusion in the Ranks. I consider those two “fun” because there is a winner and a loser every time the enchantment triggers. I trade you my piece of junk for your awesome creature, or we all hold our breath to see who is getting whacked with the big Fireball. Planar Chaos doesn’t have any upside like that; you are flipping coins to ... (see all)
Posted By: Aaron_Forsythe (9/29/2010 7:49:33 AM)
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Very fun looking. Would work great with Krark's Thumb
Posted By: Havens (1/19/2010 7:55:50 PM)
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0_o
This is the card the set is named after?
Win.
Posted By: izzet_guild_mage (4/29/2010 12:35:42 PM)
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With as much red as I play, I feel like I am a representation of a red mage. To me, literal coin flip cards just don't sit right, and I think Aaron nailed it with this one. If you "win," you don't get much, but if anyone "loses" they lose a spell. Maybe it's because I'm the opposite of what a gambler is, but I don't like it.
Posted By: Alfrebaut (9/27/2010 11:53:51 AM)
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@Aaron_Forsythe

This card would be a lot more fun (and a lot more red) if it said "When a player casts an instant or sorcery spell, that player flips a coin. If he or she wins the flip, he or she copies that spell. He or she may choose new targets for the copy."
Posted By: syrazemyla (6/30/2011 10:00:41 AM)
Rating: 
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This card is completely useless.
The reason for that isn't the randomness, but the first part of the rules text. Without support, there is a 50% chance that this enchantment will last 1 turn, so it might slow the game down a bit. But nothing worth the effort.

Without the first part, it would be MUCH more fun, since it would support smaller creatures, cantrips and might be really ruinous to combo decks. Even a disenchant might not work against this.

So I would LOVE to see a legendary reprint without the first ability for {1RR}. (cmc3 is essential)

We used this in chaos magic games though. If noone needs to cast this, it can convince one player to attack, since the chances that your opponent will successfully cast a terror is decreased.

BTW:
Confusion in the Ranks is a wonderful card, since it produces a static semi-random effect that can balance the game A LOT and make it really funny. And by the way, it's more o... (see all)
Posted By: Cheza (6/4/2011 4:08:54 AM)
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This card is horrible. Ridiculously so. There are some combos with it, just cards that depend on a whole bunch of coin flips, but otherwise no. Also, since when does red get counterspells?
Posted By: bay_falconer (6/4/2011 1:39:52 PM)
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Like all random cards, this could either help you win or make you lose miserably, depending on how lucky you are. Probably at its most entertaining (or frustrating!) in a big multiplayer free-for-all. Drop it before the end of your turn and duck under the table.
Posted By: Trygon_Predator (4/17/2012 2:11:36 PM)
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Vexing Shusher
Posted By: Blitz_Hammer (2/10/2013 3:43:36 PM)
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Have always liked it, but could never find a place for it, but have now in my casual werewolf deck.
Posted By: Vishlord (10/12/2013 12:09:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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