Potential tech against dredge decks? I mean, a 2-cost instant that easily hits for 5+ damage and cantrips is pretty solid.
Also, @jfre81, consider Soul Conduit? That could be said of literally any card that does something to either player's life total.
Posted By:
The_Murderauder
(5/10/2013 4:02:40 PM)
@TheMurderauder No, he actually does have a point, sort of. See, this card lets each player choose how much damage to take. Most decks will simply exile their yard (as part of this card's effect), not care and take no damage. What the soul conduit does is let's you choose how much the enemy takes. Lets say you can deal three damage for sure, lightning bolt or something. You need your opponent to be at three life but they are at sixteen and you are at twelve. Grave consequences, go. They exile their yard, taking nothing. You exile so that you have nine in there. You drop to three, swap em (even if they saw what you are doing anddid take some damage it does not matter) then bolt them for game. Not a stellar interaction but it makes more sense then on many other cards that do things to life totals. "Fireball you for fifteen then swap life. You are at twenty and I am at five. HAH!"
Posted By:
Stinga
(6/7/2013 7:52:52 AM)
Was this used against 'Tog decks back in the day?
Posted By:
Kryptnyt
(7/5/2010 1:29:48 AM)
I'm not even sure what's going on in that art...
Posted By:
Lord_Ascapelion
(5/25/2012 12:16:57 AM)
yes braids dementia summoner i call that art a nightmare
Posted By:
penguinmage25
(11/5/2011 12:51:24 PM)
what a chaotic card... great for a drainlife deck, I like it. I would definately play that in multiplayer to spice the game up.
Posted By:
Megrimage
(10/3/2009 1:02:59 PM)
probably only good against a reanimator deck.
Posted By:
ergonomicQ
(8/25/2010 7:15:03 PM)
Consider using with Soul Conduit.
Posted By:
jfre81
(10/30/2011 1:26:46 PM)
Traumatize......
Posted By:
Wormfang
(11/10/2012 8:42:54 AM)
the consequences of your grave'...
Posted By:
umeboshi110
(12/11/2013 5:33:20 AM)