everything about this card is really cool. They don't make 1 drop commons like this anymore... too often.
Posted By:
Kryptnyt
(9/8/2010 9:00:49 AM)
I personally have a bias for easy red drops like this, so I don't understand why so low a rating. Sure, the usefulness of the ability is weakened by the opponent getting the decision, but it's still a nice card with great chump block potential...
I mean, dragon fodder must exist...
Posted By:
Burningsickle
(11/19/2013 6:22:34 PM)
Yet another victim of the M10 rules...
Posted By:
Ideatog
(9/18/2011 12:55:39 AM)
For R, you're either trading with a 2/2, or you're trading with a 1/1 and shocking your opponent. I'm sorry, this card doesn't deserve such a low rating.
Posted By:
shondeaphid
(11/25/2009 5:46:12 AM)
Hey, at least it's better than Shock...sometimes.
Posted By:
Treima
(5/8/2009 8:39:50 AM)
Why this card deserves such a low rating:
-Your opponent needs to have a creature out to use it.
-Your opponent will always take the damage if it means losing the creature unless they're about to die. This card gives your opponent way too many choices.
Just run something like Mogg Fanatic or Furnace Scamp.
Posted By:
Lifegainwithbite
(3/19/2013 9:58:17 PM)
Wut. It's strictly worse than Mogg Fanatic. Worse than a goblin, a tribe with vastly more support.
@hondeaphid: Did you misread it? It only does one damage, and only to creatures. Your opponent then has the option to make it do 2 damage to them instead. But since they can always just choose not to do that, Mogg Fanatic is better in all cases (it doesn't give them a choice.)
Posted By:
Aquillion
(5/18/2013 9:47:27 PM)