x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.388 / 5  (76 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
123 >
The Mimeoplasm is the flavor text realized
Posted By: Jack-o-Crow (2/3/2013 11:40:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Green-blue counterspells make me happy.
Posted By: pedrodyl (1/26/2013 10:43:16 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Team up with the Golgari you say? Now there's an idea.
Posted By: Coolclaytony (2/20/2013 2:31:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Low cost mana matters way more than any special effects you can get from it. Why do constructed players use narrow counters like spell pierce or even spell snare over cards like these? Because they're low mana. Why is force of will amazing? Because it can cost 0 mana.

Guess which card saw more play in standard; essence scatter or essence backlash? Hint: the mana cost matters more than the damage.

Draining Whelk was used largely because Teferi was around in standard as well, as well as other decent flash/instants (mystical teachings, remand, etc) in general, which could allow control decks to turtle until 6+ mana and hit those draining whelks. Right now in standard, draw-go barely exists.

This card sounds fun on paper, but after playing around with it in the prerelease, the X/X ooze barely mattered. It was mostly used when I was ahead on the board and this was to stop the opponent from getting back in the game, in which case it's hardly any better than a simple cancel or a regular c... (see all)
Posted By: mdakw576 (1/27/2013 4:18:01 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well, let's compare it to mystic snake. You pay one more mana for this thing, but quite often get a larger creature out of it. Still, what made mystic snake and draining whelk good is that they are creatures. You can reanimate them easily, keep cloning them with abilities, flicker them in and out, and thus abuse their "enter the battlefield" ability to create a lock the opponent can't get out of. That doesn't work with this card, since it's obviously not a creature. That it creates tokens can sometimes be an advantage (with cards like doubling season), but most of the time, this will be much worse than mystic snake or draining whelk.
That being said, this is still no bad card. Even though five mana is a lot for a counterspell. One more and you could get a spelljack. Or one less and you have a cryptic command. So... I give it 2.5/5.
Posted By: majinara (2/11/2013 1:27:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Nice combat trick. Let me show you mine.
Posted By: Purplerooster (1/23/2013 7:10:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Good card considering how Innistrad-RTR standard is run by midrange, your bound to get atleast a 4/4 fatty out of countering something hideous like a huntmaster or an unburial rights.
This is card advantage plain and simple.
4/5
Posted By: accsavious (1/24/2013 11:44:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Sorry, as much as I love the design, I don't find it very competitive. Not like that's a bad thing, its still a fun card, but I would have liked something a little faster. Rewind is already pushing it a four mana, five as a little extreme.

EDH should like it though, considering those games run a lot longer than usual.
Posted By: CORRBentOrgy (1/22/2013 5:25:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Excellent board advantage. Like a draining whelk/mystic snake.
Posted By: talcumpowder0046 (1/23/2013 5:38:57 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Sweet! Get one of these in limited and watch the evolving magic!
Posted By: ThisisSakon (1/22/2013 4:11:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue