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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.772 / 5  (90 votes)
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This would combo great with (sing it with me)... Flayer of the hatebound!
Posted By: Shadowcaster3975 (1/28/2013 2:19:01 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This thing is probably one of the best, if not the best, Guildmage. Remove a counter for a card? Worth every penny.
Posted By: Yozuk (1/29/2013 7:19:01 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wait this guy DOES play nice with Evolve; well now I know my win condition for my Simic/Azorious control deck.
Posted By: is5 (2/1/2013 10:43:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Dear god. Run this and Ooze Flux together in a deck, and the undying abuse will be legendary.
Posted By: Enemy_Tricolor (2/16/2013 11:45:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I was kinda hoping before Ravnica released that all the new guildmages would actually have their own guilds keyword ability, though it's obvious why that wouldn't work given what the abilities actually are now.

But if this guy had Evolve, he'd be broken... and it would be magical.
Posted By: Osprey_93 (2/22/2013 11:30:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is excellent for making a cheaper and faster deck viable late game. The top ability shines the most when your deck is comprised of nearly all 1 or 2 mana creatures with evolve. Because it is cheap, it can come down early game, and it means that there is a direct correlation between the amount of lands you control and the strength/toughness of your creatures. Excellent with ramp in this regard as well. 4.5 out of 5 in my book, when you take that into consideration.
Posted By: Shalberus (2/24/2013 4:22:57 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Fun to play with Protean Hydra
Posted By: Boottrap (2/26/2013 7:57:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Because Undying wasn't fun enough.
Posted By: WarioMan (3/10/2013 10:14:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Okay, for Friday night tournaments, I have been told by two people how his first ability works and I want some clarification.

When creatures enter into play with an additional counter, the counters stay on. Is this correct? I have been told they only enter with the counters, and they are gone after your turn. At least with Zameck's ability. Thank you.
Posted By: chand3123k (3/16/2013 5:28:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I wrote this card off when the set dropped, but as others have pointed out, Zameck and Undying are just sick. It's essentially a reusable Think Twice + Regenerate creature and untap it in response to any damage or destroy effects. 4 of these with 4 Young Wolf and 4 Strangleroot Geist is a pretty good start to any Simic deck.
Posted By: Gamecat23 (5/1/2013 12:24:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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