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Community Rating: 3.800 / 5  (50 votes)
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This card has just spawned a new modern combo deck.
http://forums.mtgsalvation.com/showthread.php?t=504017
Posted By: Abl (4/23/2013 4:04:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This + Glimpse of the Unthinkable, the milling is going to get out of hand. A few Damnation to keep the field clean, most opponents won't have a way to kill you before you drain his/her library.
Posted By: Cyberium (4/23/2013 8:41:42 PM)
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I actually like this as being copies 5 - 8 of Glimpse the Unthinkable rather than a straight reprint. It gives mill decks the ability to sit closer to burn in play style.

4 Glimpse
4 Tome Scour
4 Mind Sculpt
4 This
4 Surgical Extraction
4 Thought Scour
4 Mind Funeral
4 Hedron Crab
4 Jace's Phantasm
2 Wight of Precinct Six

Mind Funeral is the only card here that costs more than two, you average 7ish milled a card. A deck has 53 cards to start, you will generally have milled an opponent by the time you've cast 8 cards. Not as fast as a burn deck, but a well placed Surgical Extraction can stumble an opponent enough to make the difference. Honestly, it'd be nice to have more cards like Breaking printed. If there were a reasonable replacement for Mind Funeral, aggro mill would probably see some play.
Posted By: Taudisban (4/23/2013 6:14:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Am I the only person who's getting excited at the idea of using this fused to reanimate Emrakul, the Aeons Torn? I can't be, right? I mean, since it resolves as a single spell, you get to mill 8 cards and then reanimate IMMEDIATELY when you hit him, before the trigger even goes on the stack. With some library manipulation (Long-Term Plans at opponent's EOT anyone?) this effectively allows you to get Emrakul onto the battlefield for 8. I realise there are easier ways to do this, but the idea of reanimating Emrakul is just too exciting to me. And of course, the all-important haste that allows you to swing for 15 could easily be game-ending.
Posted By: greggbot (4/28/2013 4:58:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Love that "Entering" doesn't target. And grants haste. Wow. Definitely worth the 6 mana.

On the other hand Breaking is fantastic too. It's almost glimpse the unthinkable and if you have enough for the fuse you're really golden.
Posted By: Flyheight (4/23/2013 3:04:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I had hoped the second half would be "Bad".
Posted By: RocketLobster (4/30/2013 9:44:45 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Anybody else notice that Gatherer has Entering listed as 4BlueBlack instead of 4BlackRed?
Posted By: steev (4/23/2013 6:07:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


very solid, and insteresting card. comboable in reanimation, and even just plain solid for mill. 4/5
Posted By: GlintKawk42 (4/26/2013 6:24:53 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I will BREAK your mind and ENTER your thoughts... ooo i just stole your best creature... thanks!
Posted By: TheDragonPlainswalkr (5/8/2013 11:46:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I wonder if someone would allow me to play this for 4UB if I showed them this 'Errata' lol
Also, I wonder if these cards are hints to the 'Secret Guild Allies' or if this is just how the split cards got distributed.
4/5 Stars
Posted By: Hunter06 (4/26/2013 8:55:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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