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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.552 / 5  (105 votes)
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Eats Goyfs
Eats Flashback/Snapcaster
Eats Reanimator
Eats Ichorid/Dredge
Eats Self mill (Ruinator)
Eats undying/persist creatures
Eats Zombies (lord of the undead, cemetery reaper)
Eats Threshold
Grows to monstrous proportions in regular games (especially multiplayer.)
Does all of this at instant speed.

Is legal in every format but pauper.
Posted By: blurrymadness (7/12/2013 10:20:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Grizzly Bears with a great activated ability. It seemed out of place in Commander, but absolutely perfect in constructed.
Posted By: brbrcket (7/10/2013 5:43:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Such a shame Ulvenwald Tracker and Predator Ooze are going to rotate soon, Fight Club is one of my favorite decks ever.
Posted By: Guest1381794618 (7/10/2013 11:09:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Holy shit I finally got to play this thing. Basically, this is the best thing to have in green on turn 2, even if you're facing perfectly normal, not caring about the graveyard decks.

What's the previous title holder gonna do about it? List the number of card types that aren't in the graveyard?
Posted By: HotHit (8/10/2013 3:11:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Infinite lifegaining Slitherheads, wheeeeeeeee!
Oh, and also it kills a bunch of self-mill, scavenge, flashback-y shenanigans.
Posted By: SirLibraryEater (8/5/2013 9:27:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is the closest Magic has gotten to a perfect creature. It can go anywhere where you're able to easily splash in Green.

By itself, it's an efficiently-costed creature. 2/2 for 1Green is good, although basic. But then, it's got:
1. An activated ability that doesn't require it to tap (do-able as soon as it comes out).
2. An ability that works almost immediately (having cards in the grave isn't hard to do).
3. An ability that can be useful both early and late-game.
4. Two bonuses to the ability when it targets a very common card type (creatures).
5. Although insignificant, the card flavourfully works. It makes sense that an when an Ooze scours through a grave and eats whatever's in it, it becomes bigger when it munches on a creature.

This card shouldn't ever be banned since it's more a reactionary creature (it stops problems more than it causes problems). If you go onto the banned list for Modern, you'll see almost everything on it is on there because it was a massive problem starter,... (see all)
Posted By: Ferlord (8/30/2013 9:11:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Excellent little creature. Destroys some decks completely, and works well enough against others. 4,5/5.
Posted By: Sheoldreds_Chosen (7/10/2013 6:58:34 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


So, in case it wasn't already clear, this should completely alter the way Modern is played. It's also playable in Standard, excellent in Commander, and viable in Legacy. It's easily the most important card in the set.
Posted By: The_Trendkill (7/11/2013 7:05:38 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


*gasps* It's in modern!
Posted By: Sabisent (7/9/2013 2:09:23 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I see what they're doing. Remember all those sets after Innistrad that tried to make Snapcaster Mage "bad"? It's like that, but with Reanimator.
Posted By: Gcrudaplaneswalker (7/10/2013 7:12:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0