The worse of the new curses by far. We have zombies, tapping, and... marginal lifegain? Come on.
Posted By:
DaLucaray
(10/29/2013 4:42:14 PM)
I'd run Searing Meditation with this.
Posted By:
Cyberium
(10/30/2013 1:16:51 PM)
Does everyone realize that it triggers for each attacking creature? Neat synergy with Ajani's Pridemate, Kavu Predator, Drogskol Reaver, Punishing Fire, Angel's Trumpet.
While I agree that 1 life is a bit low, I'm not sure they could have made it any higher without breaking the card at 3 CMC. Gotta say though, love the option for commander.
Posted By:
eak1801
(11/2/2013 3:17:31 PM)
If you attack the cursed player, this gains you 1 life per attacking creature. That's no different than in Path of Bravery. Sure, this is the most boring and likely weakest of the C13 curse cycle, but I agree with lorendorky: It's not a terrible card, as it has its places where it can shine.
Posted By:
sarroth
(11/3/2013 12:17:45 PM)
True it's not great, but every new curse in Zedruu the Greathearted's colors is something to think about.
Posted By:
lorendorky
(10/29/2013 8:16:12 PM)
Meeeeeeh.
As an example of how lame this is, take a look at something like.... Path of Bravery. That'll usually gain you about 2-3 a turn. This has politics on its side, but still that isn't really enough to justify it.
Posted By:
NARFNra
(10/30/2013 12:24:07 PM)
Sad :(. They really could've gone as high as 4 life without breaking this thing.
Posted By:
blurrymadness
(10/30/2013 11:01:29 AM)
So people apparently are hating this card, but when I saw it I nearly shit my pants. My friend has been running mono-white aggro since he's started playing, and this card would top it off indefinitely. ESPECIALLY in combination with Path of Bravery. I'm not saying it's worth anything outside of casual, but hey, I gave it 4/5 anyway.
Posted By:
Turniphead
(11/3/2013 11:46:59 AM)
Righteous Cause is generally better, but not when considering politics. Cause is entirely selfish, while this can help make alliances.
That being said, I'd take a 2/2 zombie or +1/+1 counters over this.
Posted By:
Ferlord
(11/26/2013 8:16:00 PM)
Up to four life without being broken? Swinging with four creatures is not to hard, and would net you 16 life. Token decks could make sacrificial swings with 10+ creatures to regain their starting life total.
That being said, it definitely is a little weaker than the cycle.. i think it would have been better with "Whenever a creature attacks enchanted player, it gains lifelink until eot"
Posted By:
orisiti
(1/4/2014 1:53:55 PM)