I'M A CHARGIN MAH LASOR
Posted By:
Trizeam
(1/29/2011 6:26:14 AM)
Or you could go the safer route and drop an Eon Hub and use cheap counter manipulation via proliferate.
Posted By:
DacenOctavio
(1/30/2011 1:57:16 AM)
No:
During the first turn it costs four and does nothing
Second turn pay 2 or sac it to deal 0
Third turn pay 4 or sac it to deal 2
Fourth turn pay 6 or sac it to deal 4
Fifth turn pay 8 or sac it to deal 6
Sixth turn pay 10 or sac it to deal 8
Posted By:
tavaritz
(7/15/2011 7:53:11 AM)
Is this an honest to goodness 'chargin' mah lazar' card? AWESOME.
Posted By:
GradiustheFox
(3/4/2010 12:31:10 AM)
Braid of Fire.
Posted By:
achilleselbow
(6/12/2010 12:27:38 PM)
amazing card!!!!
Posted By:
Megrimage
(9/30/2009 9:35:03 PM)
It's really slow, and mana expensive, and you only get one shot. To do two damage to an opponent, you'll pay 4 mana initially, plus 2 for 1 upkeep, plus 4 for the second, plus 6 for the next, then finally you sacrifice it next upkeep. 16 mana and 5 turns. Not good.
Compare to Volcanic Fallout, Pyroclasm or (especially relevant for the versatility argument) Starstorm. All let you do the same thing for much less mana and with more choice of timing, plus they're less vulnerable.
Posted By:
djflo
(3/22/2011 1:02:53 AM)
So let me get this straight.
During the first turn it costs four and does nothing
Second turn pay 2 or sac it to deal 0
Third turn pay 4 or sac it to deal 1
Fourth turn pay 6 or sac it to deal 2
Fifth turn pay 8 or sac it to deal 3
Sixth turn pay 10 or sac it to deal 4
Don't get me wrong, I LOVE the idea behind this. It's just a little too slow (and expensive) for my tastes.
Posted By:
TPmanW
(6/5/2011 10:21:59 PM)
"Nuclear launch detected." My very first thoughts of this card when I pulled one in a pack. Great with Braid of Fire, Mana Flare, and other red mana stokers.
Posted By:
Okuu-chan
(1/2/2012 6:28:22 AM)
Very very good, but it needs to be played at turn three or four at most in competitive play.
Posted By:
Paolino
(1/11/2012 1:59:30 AM)