@ kitsunewarlock:
From the rules:
"506.4. A permanent is removed from combat if it leaves the battlefield, if its controller changes, if it phases out, if an effect specifically removes it from combat, if it's a planeswalker that's being attacked and stops being a planeswalker, or if it's an attacking or blocking creature that regenerates (see rule 701.11) or stops being a creature."
This card should be used in one of two ways:
A) gain control of a creature so powerful that by itself will be game winning (unreliable)
B) In combination with a way to sacrifice the creatures you take
Otherwise, you are paying the ridiculous price of one creature and 6 mana to gain control of a creature until this is naturalized. This is slow and expensive if you can't untap it every turn. The power of the helm is to seize a creature EVERY turn (and of course instant speed). As bhunji42 stated, it satisfies condition B by itself, but that requires you take only one creature per two hel... (see all)
Posted By:
kiseki
(5/2/2011 7:27:57 PM)
I like using two or more of these to sac an opponents creature to gain control one of their other creatures, helps clear the opponents army off the board.
Posted By:
bhunji42
(11/19/2009 7:55:40 PM)
god damn, volrath was cool.
Posted By:
metalevolence
(11/12/2009 9:38:40 PM)
I absolutely love this card. Colorless creature snatching for what was then not a high CMC. Great card.
Posted By:
The_Cheat420
(11/27/2010 4:15:21 PM)
activate the power, respond with twiddle, activate it again. Gain control of 2 creatures for as long as its tapped
Posted By:
umumwhatshisname
(6/30/2011 10:56:05 AM)
This card can really control the board in EDH.
Posted By:
nammertime
(7/26/2010 2:17:17 PM)
4/5 stars. This card is a little expensive, but the effect is amazing. As is the art and flavor.
Being able to sac a creature to gain control of a creature turns your chump blockers into...well you can steal your opponent's creatures and have them fight it out...get the winning creature of the fight and swing with it next turn.
Note that if you use this on a creature after its declared itself an attacker, you will have a creature you control attacking you.
But you can use that to your advantage with cards like Reconnaissance or Delif's Cone.
Posted By:
kitsunewarlock
(6/2/2009 5:38:22 PM)
+1 points if you work in a kitchen and see Volrath's name every day. Even if slightly misspelled.
Posted By:
JU4
(12/16/2013 1:48:29 AM)
MINE.
Posted By:
atemu1234
(1/2/2014 3:38:19 PM)
Awesome card. In EDH or other multiplayer FFA, the lurking threat of it makes it virtually impossible to attack you. There will generally always be multiple creatures on the board, and being able to snatch any untapped ones to gain a blocker will ensure that you're not the one on the table being attacked. In this position, you don't need to worry abount constantly supplying it with fodder, because it's the threat and not the activation itself that keeps you safe. And if a profitable trade ever does present itself, you activate and simply untap with it, putting more token fodder in play and leaving the Helm ready to defend you against any aggression through the next orbit as well. Combine this with something like Bitterblossom or Goblin Assault to repeat the effect, and you truly rule the board.
Of course, that's not even mentioning the most obvious use as a repeatable Control Magic. The only thing separating it from that is the need to... (see all)
Posted By:
Justice1337
(8/21/2011 12:25:27 PM)