Krark-Clan Ironworks
Just add your triggered engine of choice.
Posted By:
Forgeling
(8/26/2009 9:56:37 AM)
one of the best fun broken combo cards. this card here im pretty sure is what lead to the banning of disciple of the vault. Just get your disciple of the vault out, a krark-clan ironworks, this guy out with one in hand, and to solidify the combo a genesis chamber and you have an infinite damage combo. works with grinding station too so just have to pick your method or use both.
Posted By:
ArturoB616
(11/1/2009 7:39:24 PM)
Would be more worth playing without KCI and GC (you know what I mean, Johnny) if it cost 1, but still lotsa fun.
Posted By:
ClockworkSwordfish
(1/6/2010 4:25:47 PM)
easy infinate man combo , i'm going use it with magma mine. normaly a rubbish card but when you have 100000000 mana it suddenly becomes kill target player
Posted By:
Mindbend
(5/19/2010 10:59:59 AM)
The best friend of the banned Skullclamp
Posted By:
ninjaboy05
(9/16/2010 7:51:59 PM)
Infinite storm count with two of these and Krark-Clan Ironworks or Ashnod's Altar
Posted By:
EndOsiris
(8/2/2011 4:54:24 PM)
Good by itself. Needs not be in a combo to be an excellent value card.
Posted By:
Kryptnyt
(4/23/2012 9:45:42 AM)
Two of these + Krark-Clan Ironworks + Moriok Rigger = lots of +1/+1 counters. To make things even crazier, add in a Dross Scorpion and Power Conduit so you can distribute the counters among your creatures or artifacts. Darksteel Reactor, anyone?
Posted By:
Manite
(6/24/2012 2:51:52 PM)
The start of continuous cycle of sac-ing and reviving.
KCI and Magma Mine says GG.
Posted By:
ExzcellionGamma
(5/7/2013 6:08:51 AM)
"Just wait till I get my Krark-Clan Ironworks, Genesis Chamber, and Grinding Station. Oh yeah, and a second Myr Retriever."
See that? :P
Posted By:
Neutralion
(3/19/2010 1:03:01 PM)