This card is so amazing. 1 Mana for anything. Life is nothing when you can unleash death on turn 1 this easily.
Posted By:
kusumoto
(6/12/2009 11:21:27 AM)
@sorin688, @Tokosan: These scenarios don't rely on getting "like 7 dark rituals", they rely on getting two swamps for your first two turns. This is unbelievably easy to do. You idiots can just keep on overlooking the incredible power of this card, and we'll just keep kicking your asses with our Reanimator decks.
Posted By:
RunedServitor
(1/20/2012 6:59:17 AM)
Turn 1: Swamp, Entomb the creature of your choice.
Turn 2: Swamp, Reanimate the entomed creature.
Turn 3: Unleash hell.
Posted By:
Test-Subject_217601
(9/23/2010 9:20:05 AM)
dark rit, entomb iona, reanimate. game 2?
Posted By:
K9black
(7/11/2011 1:20:39 PM)
One of the best, if not the best, reanimation spells out there for its ability to enable combo decks that kill on turn 2. Plus, I love me some Robert Bliss art.
Posted By:
Skeptical Mario
(8/14/2009 11:01:43 AM)
@ Hayw00d0909 - You'd only get the four poison counters since Infect replaces the normal effect.
Posted By:
Alsebra
(9/5/2011 4:28:39 AM)
T1- Swamp, Dark Ritual, Entomb, Reanimate, Skithiryx, The Blight Dragon, and pay the last
for haste. 4 DMG and 4 poison counters on turn one.
Posted By:
Hayw00d0909
(5/10/2011 2:58:09 PM)
@Tokosan Hyperbole much? turns out dark rits are a lot more accesible than you might think, anyway. For awhile I thought they would be like up there at like 10 bucks, but they're ~1$ a pop. Not bad
Posted By:
pedrodyl
(11/21/2011 3:53:40 PM)
you guys are dumb. your stupid scenarios always involve a starting hadn with like 7 dark rituals
Posted By:
Tokosan
(8/27/2011 6:11:15 AM)
this card sucks always
Posted By:
sorin688
(3/18/2011 8:40:58 PM)