Buried Alive
Tee Hee.
Posted By:
SniperJolly
(7/16/2011 4:24:17 PM)
Myr Servitor + Myr Reservoir = Very Hard To Kill Myr
Posted By:
BlueOmega
(12/13/2010 7:06:47 PM)
Favorite card in the block, I had so much fun with this when i started playing. So awesome.
Posted By:
ZombieSnail
(7/10/2010 10:54:39 PM)
The Servitor's ability has an "intervening-if clause," namely "if Myr Servitor is in play." That clause only refers to the creature it's printed on, not any other Myr Servitors—and keep in mind that when a Myr Servitor rises from the dead, the game considers it to be a brand-new creature. Let's say that when your turn starts, you have three Myr Servitors in play and one in your graveyard. We'll call them, for the sake of convenience, Servitor A, Servitor B, Servitor C, and the dearly departed one is Servitor D. At the beginning of your upkeep, the ability of each Servitor in play triggers. Sure, you have just one Myr Servitor in your graveyard at the moment... but that will change.
• Put Servitor A's ability on the stack.
• Put Servitor B's ability on the stack.
• Put Servitor C's ability on the stack
• Servitor C's ability resolves, and Servitor D jumps back into the fray.
• Sacrifice Servitor C and Servitor D to some nifty effect. Atog. Phyrexian Plaguelord. Goblin Bombardment. Whate... (see all)
Posted By:
Mazaera
(10/21/2009 5:50:56 AM)
discard a Servitor to Artificer's Intuition to get another one, repeat, repeat, and next turn you have all of them in play to Skullclamp. Zing.
Posted By:
kronos539
(7/20/2010 6:00:58 PM)
Great for keeping goblin lackeys at bay in a mana expensive artifact deck...
Posted By:
Taltor
(11/15/2009 9:01:34 AM)
These guys may just be my favorite creature card ever. They're so innocuous, and yet their ability makes them an enormous threat. They're insane with Skullclamp. They're insane with Thopter Foundry. They're insane with Arcbound Crusher. They're insane with Genesis Chamber, which is even better with the Crusher. If you are running a deck with lots of sacrificing, or cards that care about when artifacts come into play, or when creatures come into play, or that needs chump blockers who come back turn after turn, a playset of Servitors will rarely do you wrong.
They're even better with Artificer's Intuition, which in a blue deck will allow you to discard one to grab one until you've gotten three in the grave and one in play all ready to reassemble its buddies. There is so much artifact and creature recursion out there that even if the other guy manages to kill your living... (see all)
Posted By:
Cubozoan
(5/22/2011 6:48:44 AM)
it's not the best card, but it's my favourite :)
i already created and tested dozen of decklists with these guys.
getting all of them outside and playing around with saccing and cip effects is fun as hell imo. :D
their ability is similar to a Lifeline-like effect for themselves.
edit:
the biggest fun you might have with Servitors unfortunately only works in casual play: by wishing them into your library via Research or Living Wish
unfortunately this won't work in tournament play since you could only fetch cards from your sideboard, and cards in your sideboard are affected from the four-card-limit of your deck.
well, these guys can only hardly become part of any deck-to-beat since their trigger can be hosed too easily.
also keep in mind that having three in the graveyard and one on the battlefield means no more than three triggers, theres no possibility to sac in between since the word "Myr Servitor" within their ability a... (see all)
Posted By:
Mode
(10/29/2009 11:37:15 AM)
LOVE this guy, Myr Servitor is so good. Plus he looks like a Mouser.
Posted By:
niallcmurray86
(8/9/2010 8:26:26 PM)
this makes me want to make a myr deck. i want 7
Posted By:
rinoh20
(11/27/2010 12:52:17 PM)