These little guys see a lot of playing time in several of my decks, and in each one they are abused and exploited something awful. Whether they're being sent on Deathrender-augmented kamikaze missions in order to bring out my multitude of Dragons, Demons or Wurms, being sacrificed to the Phyrexian Altar to power my fiendish spells or generally just being mashed into the dirt as simple chump Blockers, I love having them around.
Posted By:
DarkbladeWraith
(12/29/2009 6:42:48 PM)
Way underrated, as it's a one-drop that can return others to play, not hand. I run a few in my weird graveyard deck: discard some, then play one. Optimally, I can have 3 in play on the second turn and have some mana left over.
Posted By:
ClockworkSwordfish
(8/29/2010 7:39:06 PM)
Blocking fatties, sacrificing for abilities like Lord of the Pit, and just annoying your opponent in general. This card is great, and the workhorse of my black deck.
Posted By:
Eved
(12/20/2009 2:36:33 AM)
Type your comment here.
Posted By:
SIlverSkyz
(10/17/2010 8:06:18 AM)
Too slow. Takes too long to draw 2 or 3 of them and 'reanimate' them, unless you get lucky. Very few tournament winning decks play this card. Arcbound worker is a much better card for the 1 slot.
Posted By:
feeble2002
(12/19/2010 9:50:00 PM)
So after making a rather powerful casual Myr deck (Battlespehres, Infect, Tempered Steels, Power Matrix, Swords to Plowshares, the works), I said to myself, what is this deck missing? Then I realized. One-drops. I had nothing uber cheap that I could play first turn, or in conjuction with other Myr: in other words, I have two lands and a plague myr out, and an ichorclaw and a hovermyr in my hand; which do I paly? If one of those two-drop myr is this instead, I can play both.
I partially agree with feeble2002 that this can seem slow to pay dividens, but if you're running myr, almost everything is 2-drop, so having that one super cheap myr to throw out really helps. And even if you don't get a second one for several turns, as soon as number 2 comes out, it suddenly becomes very difficult to get rid of the pair, especially, like BlueOmega said, with a Reservoir around.
For me, this is is right alongside Hovermyr for a card that was exactly what my myr deck needed.
Posted By:
AngelPhoenix
(5/26/2011 6:30:56 AM)
You...you came back for me...
Posted By:
WilloftheLisp
(6/14/2011 4:10:32 PM)
seems it would be a fun way to dodge point removal for a legacy tempered steel deck.
Posted By:
jsttu
(10/17/2011 1:07:06 AM)
Fun in Commander if and only if lots of people stick him in. Myr for everyone!
Posted By:
Salient
(1/24/2012 9:11:10 PM)
I wish I could use this in EDH :( ...they should make an errata for EDH that allows cards like this to actually be used. I think it would be well within the spirit of fairness that EDH possesses.
Posted By:
gman92
(3/13/2012 11:46:00 AM)