A wonderful threat that is not the end of the world if it gets destroyed. A two-mana creature that begs for removal is alright in my book! 4.5/5.
With Training Grounds, it effectively just costs two less. So you could destroy a one-cost creature for B, a two-cost creature for 2B, and so on.
Posted By:
SleetFox
(1/15/2011 3:12:38 PM)
Don't forget, also kills man-lands (lands are also CMC 0). Nice Celestial Colonnade, there, mah boi!
Posted By:
Ideatog
(8/25/2010 1:16:05 AM)
disgusting artwork :D
Posted By:
Mode
(12/29/2008 2:15:57 PM)
As I found out the hard way, this is wicked useful against a token generator deck...
Posted By:
TheHandyman
(4/19/2011 4:01:18 PM)
omg its mark rosewaters mom
Posted By:
Fitchen_Kinks
(9/9/2011 5:22:11 PM)
How does this card work exactly if you have Training Grounds in play?
Posted By:
Hakumeii
(11/15/2010 4:33:12 AM)
Run with Deepfire Elemental
Posted By:
FragNutMK1
(9/9/2010 10:19:16 PM)
zombies with mana drain effects aren't bad.
Posted By:
thaviel
(3/11/2009 9:10:29 PM)
Extremley good against token spam. My friend plays a snake spam deck and with this, along with Noxious Ghoul I was able to keep him from having any tokens w/o summoning sickness out. Due to the XX cost of the spell though, pretty useless against everything else. I'd reccomend something more like Stronghold Assassin for non-token removal.
Posted By:
Tharikifa
(2/2/2010 4:45:57 PM)
Take THAT Memnite!!
Posted By:
umumwhatshisname
(7/15/2011 7:00:30 AM)