@littlebeast: Ragamander is right. This guy comes into play, deals himself 8 damage through Pandemonium, prevents those 8 points of damage by making 8 tokens, goes to the graveyard while those 8 tokens do 8 damage to your opponent... then you sac the 8 tokens and bring him back into play for free. Rinse, repeat, game over.
Posted By:
nammertime
(12/26/2009 12:35:23 AM)
I have this guy in my Spirit deck, very annoying creature to deal with. I usually end up using Lifespinner on the tokens, because I can get almost 3 other legends out easily (I can actually get three if I choose to sac the lifespinner too, but that's not usually a good idea). It's how I get cards like Bounteous Kirin out and others, very useful card
4.5/5
Posted By:
VoidedNote
(3/11/2010 7:48:03 PM)
It would be interesting to try this out with other cards that add +1/+1 counters - you could get swarms of small spirits
Posted By:
xDavid
(6/28/2010 7:48:53 AM)
You can have 4 of him your deck along with Lifespinner; after one dies, just sac three tokens to find another one, and get other guys with the rest of the tokens.
Posted By:
achilleselbow
(7/24/2010 5:36:30 AM)
Actually Dr Pingas, I'm pretty sure it's sek-key (at least from what I can remember from J-a-p-anese at school...). I think that might be what people mean when they talk about his pronunciation.
Wow j-a-p gets filtered. Nuts.
Posted By:
Morgrath
(3/24/2011 6:37:17 AM)
Why is this hard to pronounce? Sekki. Seh-Key (Or Sek-key, apparently)
EDIT: In practice, I'm not really sure what the difference is between the two when spoken, unless you're putting unusual effort into pointing out a difference. I just put the H there to point out that it's pronounced like any other old E, eh. In short, you pretty much just say it like Becky, but with an S, not a B.
I really wanna know why this guy isn't in many graft decks; I absolutely love him! Sure, Kraj can't get off on him, since all his abilities are triggered, but the fact that he comes in with minimum 8 counters makes him an absolute beast. By the time he's hit the grave, you should have PLENTY of tokens to get him back.
And Bijart_dauth, there is no mistake in this card. Many green cards have similar abilites that are ripe for abuse by any toughness-boosty, namely the Phantom cycle. I can't see why this guy would be any different, despite his awesome additional effect.
Posted By:
Dr.Pingas
(7/20/2011 7:15:14 PM)
Infinite damage with Pandemonium. :D
Posted By:
Ragamander
(11/24/2009 1:30:41 PM)
The frst Un mtyhic rare: Sekki, Pronunciation's Guide.
Posted By:
TheTraitorKing
(1/9/2010 5:35:15 PM)
I'm not sure what to think of him.
If you have a doubling season in play he comes into play as a 16/16 and would create 32 tokens if he'd die.
And he is probably good in any random deck that tends to play or generate a lot of spirits. Or uses spells that deal damage to everything as mass removal.
But apart from that I probably wouldn't play him. Or maybe good in devour decks too.
Posted By:
majinara
(11/29/2009 3:08:11 AM)
Why is he not at least rated a 4? did any one read the rulings? put Oakenform and you have an 11/11 that can only be reduced to a 3/3 and can produce as much tokens as he takes damage. it says that even if he has no counters on him he will still prevent the damage and produce the tokens. the card was a mess up, and a good one, the removal of tokens is an effect of the static, and they forgot to say 'if he has tokens on him....' and so any thing that can increase his toughness makes him immune to damage destruction, and if you can give him a high power along with it, you swing, and they can eather take a load of damage or give you a load of tokens. eather way, you most likely win, especially if you have the afore mentioned Lifespinner or other effects to sack the tokens for more than their effect. all and all, if you can get him out, you have a very good card. but their is the problem, he dose cost eight, witch is not an easy car... (see all)
Posted By:
bijart_dauth
(6/19/2010 3:53:21 PM)