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Community Rating: 2.549 / 5  (81 votes)
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Everything that was wrong with Saviors of Kamigawa. Huge mana cost, restriction on its ability so that even sneaking it into play with reanimation is ineffective, and no evasion - you could chump block this thing forever. Cool concept on the Inames, but terrible card.
Posted By: Equinox523 (4/29/2009 1:35:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


How can you compare this to Autochton Wurm? The wurm has convoke so it's cost could be lowered, and has trample so it can't be chump-blocked all day long like this can. If you cheat the wurm into play you don't miss out on an ability like with Iname as One, so I don't feel as bad tossing it into play with Elvish Piper or Dramatic Entrance.
Posted By: sarroth (2/23/2011 7:23:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


He's really not that hard to get out if you're playing a spirit/arcane deck. And getting him killed off and using his ability after using Iname, Death Aspect 's ability can be found quite useful.
Posted By: HolyArchangel (1/17/2010 1:11:06 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Would have been somewhat worth it if it just had flying. Should've been a given since all three Iname creatures have wings clearly visible in their art.
Posted By: TPmanW (3/16/2011 10:13:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


:-(

The Iname story is my favorite Kamigawa vignette; it has epic scope, a sympathetic-yet-flawed character, and a great illustration of one of life's harder lessons. For those looking, the story can be found at this URL.
http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/chk/iname

So when I learned there was a combined Iname, I wondered what the story would do with it... And yet we got nothing. Worse, the card is awful, both as a regular card and as an EDH general, so it's impossible for me to look at it without thinking of the wasted potential.
Posted By: Fireballmage (5/10/2012 6:56:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Looks cool as mess.
Posted By: RafiqTheMiststalker (5/10/2010 6:38:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The limitations on this thing are mind-boggling. Even the option of using him as a Reanimator target were carefully ironed out. Ultimately, it's too little effect for too much cost - which is a pity, because Iname looks awesome.
If you want to spit out your spirits, the Myojin of Life's Web is a better choice.
Posted By: Trygon_Predator (4/24/2012 10:03:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The story behind Iname is really cool and the concept of the three different cards is a lot of fun, but as stated that mana cost is just painful. I love this guy in casual though. However I usually find him to be more useful as a discard to throw some serious firepower into my Slumbering Tora.

I enjoy the kamigawa block because of the flavor and cards like this. Yes a lot of the cards are not to par when compared to other sets but its fun to try and build a functional deck that sticks to the theme.
Posted By: Dragasm (6/20/2012 12:21:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The ability is pretty cool, there are a lot of awesome Spirits out there, like the Spirit Avatar cycle.

But ouch that cost. And the worst part is that if you use Dragon Arch to cheat it out, you don't get to use its first ability.
Posted By: Arachnos (9/8/2012 3:43:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I wanted so badly to like this card. It has amazing art, a flavorful color combination, even a cool name. But as Equinox523 pointed out, it's the epitome of everything that was wrong with Kamigawa. On top of that, unlike some similar cards from Kamigawa, it's not even useful as an EDH General. Such a waste of a legendary.
Posted By: tankthebest (8/22/2013 3:46:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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