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The myojin of life's web is really meant as a game ending card, it takes forever to play it, but once its on the field you have all the advantage. You can choose not to use up the divinity counter until its beneficial to you, and you still have an 8/8 creature on the field that can't be sent to the graveyard by a spell due to its indestructibility. If you really want to make use of their divinity counter, theres actually two ways, but your rarely going to need it twice (since if you just played all the creatures from your hand, how many can you draw in a turn? and etc). Heres how it works, if you use Ninjutsu on any ninja, or boomerang, or any spell that enables you to return the card to your hand, you can simply replay it from your hand for the mana cost again next turn as if it were just played even if you've already used the divinity counter. You can also have That which was taken which doesn't need explaination. Lastly, you can use false demise/... (see all)
Posted By: Donovan_Fabian (8/20/2009 9:27:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Somebody should make a facebook page: Friends of Gilder Bairn
Posted By: ddde (7/30/2010 7:59:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


8 indestructable power with a built-in game winner? 9 mana is probably too cheap. Don't forget that you can use the ability at your opponent's end of turn so everything you drop gets haste.
Posted By: Laguz (6/24/2010 10:25:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Glimpse of Nature wouldn't allow you to draw extra cards (by removing the Divinity Counter and putting creatures from your hand into play) because you're not "playing" those creatures, you're "putting them into play."

Elvish piper does not "play" this card from your hand, it "puts it into play" from your hand, so you would not get the Divinity Counter.
Posted By: Meuchelmorder (6/26/2009 10:09:58 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Back in my 'dinosaur days' of playing magic, I used to bring this out with Summoner's Egg, then just use That Which Was Taken to give it the counter. It's a little excessive, but it worked well because I could have this out by fourth turn if I played it correctly. Play a Predator Strike on it next turn and really cause some premature destruction!
Posted By: typezeroserodin (1/22/2010 11:26:09 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hmm... Maybe this would be nice with Weird Harvest. When you play the Myojin from your hand you at least have nine mana to put seven creatures from your library into play. Just think about Bogardan Hellkite or Angel of Despair. :-)
Posted By: Ameisenmeister (5/18/2010 1:17:09 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This makes really nice combo with Creeping Renaissance and all sort of mass destruction. It may be hell slow in regular games, but I bet it's gonna be great fun in EDH.

Also, indestructible 8/8 lady for 9 mana is quite nice, and with all the mana ramp in green it's not so painful to get into play.
Posted By: Narim (1/22/2012 1:53:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Myojin of Life's Web is one of the (if not the) best cards I have. I have even made a deck based upon Spirits and Arcane spells, Green and Black. By using Lifespinner, I can bring any legendary spirit to the field, and I choose Iname, Death Aspect. It puts any number of spirits in my deck into my grave, and I put them all there. My opponents always give me weird looks, but that's because they don't know the rest of what I'm doing. I then use a card like Death Denied to bring Myojin of Life's Web and Iname, Life Aspect to my hand, as well as whatever else I can. I play until I have nine mana. Then I'll play Iname Life Aspect. He allows me to bring any number of Spirits to my hand from my grave IF he's killed. I will attack every turn, hoping he gets killed, so if he does, I can bring every creature in my deck to my hand and use Myojin to basically end the game. And if they don't kill it, well that's their problem, four damage a turn unless they find a creature strong enough block and no... (see all)
Posted By: VoidedNote (2/24/2010 3:50:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


ok, you take this card, play it on turn 4 cause you set your deck up to mana accele out the wazo, pop the counter, and summon the other 4, then remove this guy for a moment, or if it is later game, that which was taken and put the counter back on him

pop the white, board wipe, and smash with a swing one shot kill, if your attack failed, fogged, pop some more counters, good bye lands, and opponents hand, and for s*** and giggles, draw 9 cards (3 lands, 1 enchantment and 5 creatures)

Posted By: Guest1524274415 (9/17/2009 12:02:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Proliferate anyone?
Posted By: Pillow676 (11/13/2010 11:54:20 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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