Ruins cycling, fetchlands, the jitte, manlands, planeswalkers, necropotence, yawgmoth's bargain, skullclamp, mind over matter, transmute, unearth, rebels, and many more common threats all for 2 mana
Posted By:
Kryptnyt
(9/13/2010 7:34:52 AM)
This affects Planeswalkers' activated abilities.
Posted By:
ClowWizardEriol
(12/21/2010 12:26:06 PM)
Actually, the card makes no reference to the battlefield at all. It works on all activated ablities, regardless of in which zone the ability is used.
A solid card with a huge downside: you will have to play around its weakness, and that means that a huge amount of good solid cards become completely unplayable. Basically, while you may hose other players pretty hard with this card, it means that until you have it in play, you are likely to play with inferior cards compared to those of your opponents. In other words, this card is far more narrow in its use than you'd imagine.
Posted By:
Shiizu
(12/1/2010 3:00:43 AM)
Buy a playset and build a deck around it with no activated abilities. It's easier than it looks, and it will definitely mess with most opponents.
Posted By:
Kelther
(4/13/2011 9:23:02 PM)
I like the flavor text.
Posted By:
Gabriel422
(12/1/2010 9:33:16 PM)
@ClowWizardWeiol: I...I can't...
*Head explodes*
Posted By:
DoragonShinzui
(3/7/2012 4:26:40 PM)
The art feels like Defense Grid, somewhat.
Posted By:
MattLynn
(5/11/2013 9:57:21 PM)
Notable cards that go well with this are Knight of the Holy Nimbus, Glittering Lynx and Glittering Lion.
Posted By:
Keino
(7/11/2011 4:48:36 PM)
the anti training grounds
Posted By:
TheSwarm
(7/28/2010 1:50:44 PM)
I agree mana, any card that brings the whiners out is good in my opinion.
Posted By:
XTwistedsoulX
(5/23/2010 10:54:10 AM)