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A good amount of damage prevention for 1 mana.
Posted By:
A3Kitsune
(2/19/2010 6:37:07 AM)
Prevention with this much power is nice, but I prefer a more flexible prevention spell such as Embolden.
Posted By:
dberry02
(3/20/2011 6:46:24 AM)
Um why haven't they reprinted this yet?!
Posted By:
cjgrimmreaper
(10/7/2010 12:14:26 AM)
Another Random Card Of The Day #1, 12/13/2010
Looking at this card in a post-Rise of the Eldrazi world, it's hard not to be reminded of Flame Slash. Each is very similar to an iconic spell at the same mana cost (though Healing Salve hasn't had quite the reception Lightning Bolt has), except Mending Hands and Flame Slash address one more point of damage in exchange for losing one of the modes, and, in Flame Slash's case, moving down to sorcery speed.
As tends to be the case with damage-prevention cards, Mending Hands was entirely skipped over in tournament play. There is rarely a reason to play any card that prevents the next X damage, as nearly every Standard format to date has had at least one Fog effect, and both Eighth and Ninth Editions had the vastly superior Holy Day. Fog effects aren't usually played in tournament decks, but every so often the right cards will come ... (see all)
Posted By:
InsertNameHere
(12/12/2010 10:52:26 PM)
yup, much more useful than healing salve.
Posted By:
Kryptnyt
(7/5/2010 1:35:04 AM)
@Insertnamehere.
Hey its a good combat trick and counters burn, plus it can be used to preserve you health if your in a pinch. Then again you might want to run cards like Faith's Shield, they also counter burns on your creatures and doom blade, not to mention its a much better combat trick.
Posted By:
TheWrathofShane
(11/5/2012 12:55:22 AM)
In most cases I wouldn't play this thing even if it cost 0, which makes me wonder how much damage a spell needs to prevent before it's worth a card. Even Withstand Death, and Fog are only mediocre.
Posted By:
TPmanW
(4/18/2013 9:49:47 PM)