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@mode, and the others who are wondering:

The reason the oracle text didn't change the rules to "Hexproof" is, as with all other auras, that you can enchant an enemy creature. If you gave them hexproof, then you wouldn't be able to target that creature again, but with THIS ability, THEY can't target it, even if it is their creature.
Posted By: EnderofGames (3/26/2012 2:51:23 PM)
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@ Dudboy yes sir, and you draw the card and can still affect the creature with your own spells. That's very Simic thinking!

@Antedelluvian No it would not. A aura is not targeting a creature after its resolved giving it protection from the color (white) would because protection states that a creature that is protected from (color) cannot be enchanted or equipped by (color) auras or equipment

This card rocks the only way I wish it was different is instead of "Comes into play" it was "Play" then it would be getting around many more of the aura problems, but that's why I play it when they're tapped out.
Posted By: ICEFANG13 (12/14/2009 6:40:02 PM)
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@Mode

It's not hexproof. If it were hexproof and you put it on an opponents creature, you wouldn't be able to target it, since they control the creature and you are the opponent. However, you still control the enchantment even if it is on an opponents creature which means the "opponent" it's referring to in the card is still your opponents, not yourself. So you can target it but an opponent cannot.

I don't know in what situation you might want to do that instead of just using some kind of removal, but it is an important distinction from hexproof. Its more like opponent proof.
Posted By: monkeymonk42 (10/23/2011 10:59:53 AM)
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Agrees with Nantuko_Primus. My friend refuses to play my Simic deck for this reason. Cytoplast Manipulator+Shielding Plax is my joy in this world.
Posted By: dark_hero (12/11/2010 11:27:00 PM)
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@Mode: Because putting it on your opponent's creature changes that. If it granted Hexproof, the creature's controller's opponents couldn't target it. As it's worded, the Aura's controller's opponent's can't target it. See, i.e., Stuffy Doll
Posted By: bfugitive (7/25/2011 5:46:21 AM)
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A cantrip aura that grants hexproof?
You're doing it so right.
Posted By: IcedJack (11/12/2011 3:00:08 PM)
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@ICEFANG13: I believe that "comes into play" is one reason why this card is good: You draw even when you pull it by Retether, Bruna, Academy Researchers, Sovereigns and many others
Posted By: zipec (6/15/2012 7:37:35 AM)
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Quick question, can you enchant your opponent's creatures with this and make them untargetable by the creature's controller? So for example, can I cast Shielding Plax on my opponent's Stuffy Doll so he can't target it with burn spells?
Posted By: Dudboy (11/18/2009 8:20:15 PM)
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Exactly. This is a great card and its even hybrid. It works well in almost any deck that used green or blue, and due to the draw aspect, you don't even lose a card. Plus it makes Cytoplast Manipulator nearly unstoppable. And thank you SavageBrain89, its nice to see other people with that level of respect for the Simic.
Posted By: Nantuko_Primus (6/8/2009 12:48:51 PM)
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Hey Mike I thank you for your comment. When I saw Lorescale Coatl I told to my self," there's gotta be something out there for this powerful creature that will protect it from a removal". And soon after that, I found Shielding Plax. As far as i know it doesn't get better than that. Lorescale Coatl can't be the target of spells your opponent controls, but yet you can still do anything to it and you get to draw a card as well. Green/Blue rocks and I hope they keep making fun cards similar lorescale coatl.
Posted By: nineyears (5/30/2009 7:19:37 PM)
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