It pays to read!
Posted By:
Pontiac
(3/22/2011 1:39:46 PM)
@Radagast: I would not think so, i would assume that almost every deck (Aggro, Control, Combo) would play 4 of this card, and you would be far behind if you did not, as gasimako1 pointed out, only on turn one (if you play first) would you not be able to play a spell, even if on the 5th turn you decide to bombard the board and empty your hand you would of still drawn 4 cards for 4 mana, thats not bad at all. There is a reason the card is Banned in Legacy and Restricted in Vintage.
Although in saying that, they would NEVER reprint this card, because of the fact that it would go in EVERY deck in Extended and Standard, making it ridiculously expensive, and making the formats unfun.
Posted By:
Mattmedia
(1/14/2011 2:53:47 PM)
I like the italicized or.
murder100: If an uncounterable ": draw a card" on a land doesn't appeal to you, I'm not sure we can explain it. Card advantage is awesome, and playing only one card a turn is normal for Blue control (and lots of other strategies).
If it wasn't restricted to one per deck, imagine drawing up to four cards a turn (someday someone might pair this with Vesuva to amazing effect, but for the time being it's too unreliable).
I wish they would try unbanning this in Legacy, but after that Time Vault debacle, it'll never happen.
Posted By:
Salient
(8/27/2011 11:27:16 AM)
Mind over Matter
Laboratory Maniac
7 in hand at start of turn.
Yeah.
Posted By:
Dabir
(1/13/2012 6:01:20 AM)
"or" Best flavor text ever.
Posted By:
Jerec_Onyx
(11/11/2012 9:26:51 PM)
What about breaking library of alexandia even more by copying it with vesuva and thespian's stage?
Posted By:
emetz1
(1/25/2013 8:39:36 AM)
The long-lost brother to the Power 9.
Zak Dolan accredited this, alongside its buddy Ivory Tower, to his victory in the first Pro Tour.
Posted By:
Kirbster
(7/11/2010 10:04:42 PM)
"It pays to read!"
In Alexandria, you have to pay dearly to read. Presently, somewhere around $160.
Posted By:
scumbling1
(5/17/2011 7:09:15 PM)
@stygimoloch: turn 1: play library, 'go' (6 cards). turn 2: draw (7 cards), tap library (8 cards), play land, cast spell, 'go' (6 cards). turn 3: draw (7 cards), tap library (8 cards), play land, cast spell, 'go' (6 cards)... and so on. it's a hugely overpowered card-drawing engine that basically allows control players to keep their hand full (or nearly full) for the entire game. it works well because once the card is drawn, every turn from then on is played with the intention of maximizing its card-drawing power. it's not that hard to refrain from casting a ton of spells during your turn if you're using mostly counterspells, disenchant, and swords to plowshares.
Posted By:
gasimakos1
(8/31/2009 12:39:53 AM)
Strangely the most powerful land ever printed is Uncommon.
Does this tell us Wizards didn't quite know what they were doing when designing this card back then?
Yes, i think so :D
Posted By:
Mode
(9/1/2009 8:37:19 PM)