I use it with Telepathy, Steel of the godhead, and Gwafa hazid, Profiteer
That was it's unblockable, I know what's in their hand, and i can force them to draw a card each turn so they have a hand.
Posted By:
krissy821
(6/8/2010 4:27:44 PM)
Love this as an EDH general. Flows well with UW control to ensure you get that combat damage. Combo with flying elementals and Supreme Exemplar for MASSIVE DAMAGE.
Posted By:
TheDanish
(2/2/2011 2:17:17 PM)
Great in a Sen Triplets EDH deck
Posted By:
Alienspider1
(9/7/2011 8:46:28 PM)
I would hardly say 5CC for a 3/6 flyer is prohibitive. The ability lets you tutor any creature from your deck, which is pretty devastating.
Nice ability, combos very well with white and blue since they are so flyer intensive.
4.5/5
Posted By:
Gaussgoat
(7/20/2010 12:26:54 PM)
A fantastic EDH general that's basically impossible to kill in combat and lets you stuff your deck full of fun little toolbox fliers. Combos well with Wandering Eye, as well as Archon of Redemption.
Posted By:
chinkeeyong
(10/5/2010 12:04:22 AM)
I'd imagine this Legend would help an otherwise less predictable EDH deck to become more consistent. Able to search your library for flyers instead of waiting on drawing one is always welcomed.
Posted By:
Cyberium
(11/6/2010 12:18:59 PM)
This card is pretty great even when not in EDH. The deck i run uses mostly one of a kind flyers so its easy to tutor them out. works especially well with Steel of the Godhead and Ocular Halo. Plus the upkeep of flyers lets Luminarch Ascension get to its 4 quest counters. plus Stormtide Leviathan prevents non-flyers from attacking. Plus if you get Steel of the Godhead on Isperia you can just give him Magebane Armor until stormtide hits the field
Posted By:
IsperiaTeInscrutable
(11/11/2010 11:44:51 AM)
The art on this is gorgeous... It also synergizes well with other sphinxes, as it will allow you to fetch it. Equip a Mask of Riddles or Steel of the Godhead and let your Isperia do the scrutinizing. ;D
Posted By:
SuperSphinx
(1/17/2011 8:19:57 PM)
Bounce the flying chump blocker, name the bounced critter, bam new flyer. Now you know whats in hand for next turn. Couldn't be simpler
Posted By:
Latronis
(5/28/2011 8:09:26 PM)
i run twin copies of this beautiful lady in a U/W deck, classic Azorius playstyle around flying and tapping. the thing i Cannot Stress Enough is that, even on the first swing you call wrong, YOUR OPPONENET HAS TO REVEAL THEIR HAND. just remember what theyve got and watch what they play (having a photographic memory helps ftw). twin Sage Owls, and Telling Times help get what i need, twin Aven Mimeomancers (almost all the cards in it are in twin sets, as i've found it most effective; greatest still-reliable variety) plenty of tapping cards, Sleep, Fulgent Distraction, Plumes of Peace, and, to use that to its fullest, twin Palliation Accords and a searchable-with-Isperia Sunblast Angel. it may be flying- heavy, but i PREFER to play Against heavily-anti-flying decks for the Challenge of it and i STILL win. Isperia my dear, you are the epitome of versatility.
Posted By:
Tassarus
(8/29/2011 9:21:12 AM)